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  1. #251
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Teraniku View Post
    See to me the Quested Weapon Skills, Should have been the best, highest Damage weaponskills in the game. (I'm looking at you Savage Blade, considering what a pain in the butt you were to get compared to the other quested weaponskills.)
    before mythic ws i would agree but

    power wise:

    relic>emp>mythic >WSNM> others.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #252
    Player Lyrminas's Avatar
    Join Date
    Apr 2011
    Posts
    56
    Character
    Raihaku
    World
    Bahamut
    Main Class
    RDM Lv 1
    lets hope 'adjustments' goes in the positive way....
    (0)

  3. #253
    Player xSylarx's Avatar
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    Mar 2011
    Location
    sandoria
    Posts
    33
    Character
    Archenemyx
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    I hope blade ku makes this list or kuma those ws are so useless. Even blade rin out does them and that the ws you get at level 1
    Quote Originally Posted by Camate View Post
    After speaking to the development team about this, they confirmed that they're planning adjustments for a wide variety of weapon skills, which will include the break-related WS, too.
    (0)
    Those are nice some nice powers mind if i barrow them

  4. #254
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Rambus View Post
    before mythic ws i would agree but

    power wise:

    relic>emp>mythic >WSNM> others.
    Is that your opinion on how things are, or how things should be?
    (0)

  5. #255
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Mirage View Post
    Is that your opinion on how things are, or how things should be?
    opinion, "should be" based on the person quoted, i can understand if people want to say 300 + ws should be better or what not, just an opinion though.

    same with the effects of these ga ws like nin mythic ws should the effect of it be better too?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #256
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Regarding the breadth of this thread I personally think its a flaming retarded idea to make weaponskills 'universally' good. Just because something is hard to get, doesn't mean it's good, and doesn't mean it SHOULD be good.
    As if breaking WS latents is hard. Me and a friend broke 3 in an hour the other day, two for WSNM one for lvl 100 nyzul.

    Quote Originally Posted by Rambus View Post
    opinion, "should be" based on the person quoted, i can understand if people want to say 300 + ws should be better or what not, just an opinion though.

    same with the effects of these ga ws like nin mythic ws should the effect of it be better too?
    I think relic WS's clearly need a power boost or at least a utility boost, considering both Katana and H2H relic ws's increase subtle blow, which is capped on NIN with just trait and Rajas ring + torero torque + Heed Ring + merits (that's without even casting the subtle blow spell), and nearly capped on MNK with the same gear + Tantra crown +2. Almost all of the after affects are completely useless setting aside MAYBE amano and apoc, simply because they let you increase your stats through other gear. Although kaiten and catastrophe are still really poor WS's.

    It seems that SE has already made this effort with the lvl90 Relics having something like a 25% ws damage increase, and if we continue to see the damage increase in further weapon upgrades like that it could fix the 'problem.'
    (1)

  7. #257
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    A little late in reply, but just to point out:
    Quote Originally Posted by kingfury View Post
    I'm asking that they be revised to function in a way that actually makes the ws's worth using while wielding a GA.
    So you want breaks worked to still be relevant at lv. 75+? What about other WS? Double Thrust? Viper Bite? Fast Blade? Raging Axe? Etc etc.
    If you want to boost break WSs then you should want to boost all the low level WSs too.

    Because the argument "Breaks were never good" is a complete falacy. In earlier days, in low level parties, the accepted "rule" to being a good Gaxe user (even on drk, if you were going for best performance, you'd use a gaxe in the 20s/30s) was "Below 50%HP, sturmwind, above 50%TP, Shield break for the -evasion boost. Because you can still have epicly good accuracy gear, PCC and other high price items, but accuracy is still the biggest hinderance to low level DDs. (Back in a time when leveling mattered, before abyssea).

    But yeah, if you were a good WAR, then you used Shield Break and Sturmwind depending on the situation.

    WSs are designed to get outdated. In the 20s, Double Thrust was a good WS. By the 50s it's completely worthless because of getting Penta Thrust. The same is true for Raging Axe and Rampage. Combo and raging fists. Fast blade and vorpal blade. etc etc etc. WS get outdated. There's no real logical reason to boost those old "Break" WSs by themselves.

    If we're talking about Full Break, and that it's a WSNM WS that's useless then that is a fair point, however I would state:
    1) Many WSNM WSs are crap. (G)Impulse Drive? Crap. Black Halo? Crap. Decimation? Crap. Savage Blade? 90% Crap. etc etc.
    2) If you want to fix Full Break, you should want to fix the other crap WSNM WSs too. I wouldn't mind a fix to make some of the WSNM WSs better, and I hope that lsat developer's reply was regarding WSNM WSs.

    *I say these WSNM WSs ars "crap", what I mean is lower skill level ws are better. like Penta Thrust > Gimpulse Drive. Rampage > Decimation. Vorpal Sword > Savage Blade, etc etc etc.
    (3)

  8. #258
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    This sums up my views/beliefs in regards to this topic. Post 119
    (0)

  9. #259
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    You want WSs to be scableable, great. I get that.
    But why just the Break WSs? I can't see a logical reason why you would want the "Break" WSs to be fixed to be relevent every level, but don't want other such weaponskills.

    If it was just oversight at the beginning of the topic and you do feel that you want all WSs scaleable, and not just the Breaks then I can accept that. I don't agree with you about it, but I can still understand and appreciate your view.
    However, if you think the "Break" WSs should be upgraded in this way but don't care for any of the other low-level WSs, then I have a problem with your argument as I see no logical way how you can think it should apply only to the Break WSs.
    (2)

  10. #260
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    My stance is that all ws's should be scaleable and effective throughout a players growth. Break ws's were just the ones that I chose to focus on for this thread topic.
    (0)

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