Quote Originally Posted by Arcon View Post
I find that argument kinda groundless. How has it got them nowhere?
It got them an Accuracy buff on Composure and a Sword WS that decreases Magic Evasion. As a RDM who isn't obsessed with melee for some godforsaken reason, these buffs are annoying at best. Why? Opportunity cost. The more tweaks added to a useless feature, the fewer tweaks left for a useful one. Inb4 I get swarmed for this because all the Rdms who post on these forums are melee fanatics.

Quote Originally Posted by Arcon View Post
And as I said before, it's not even that PLD is inherently flawed, but the current game simply doesn't allow them to play their role as intended.
The idea of a Blood Tank in FFXI is inherently flawed. In that sense, "Pure" Paladin is most definitely flawed from the get-go. I'm having trouble determining the scale with which you're talking about the "current game" here though. If you mean "Post-Abyssea/ToAU where DDs are stronger and take as little damage", I agree it keeps Pld/Nin from keeping up properly. If you mean "Final Fantasy XI with its current pDif/cRatio/Enmity functions", then you're right that it does prevent bloodtanking Paladin from ever being useful but I don't think it warrants a change on the scale which you tend to propose.