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  1. #1
    Player TybudX's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    @Bryth and GG
    No, I understand how Retaliation works, I'm just forgetting that Ochain stops so much damage. Even with full on tanking gear (-50%) and good buffs a WAR is going to fall far behind on mitigation. I hadn't really thought about how much of a game changer Ochain was until now.
    (0)

  2. #2
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Here are a few suggestions.

    Enmity Cap (possible fix)
    New Ability Champion
    While under this effect (equal to composure in recast and duration) each JA ability, attack or spell directly targeted on a claimed enemy reduces hate pool of others on it's hate list except the player with champion active. If multiple champions are active then the effects are multiplied but each paladin reduces the hate of each other equally in the enemies hate pool as well as others.

    Tank damage mitigation and effectiveness.
    May add effect counterbash to shield blocking (instead of successful block a counterbash may activate instead) or fix reprisal to be equivalent to counterstance in duration allowing reflected damage for longer.

    I like the idea for cover like the OP mentioned but instead of making it a trait increase durations or decrease recast to make it user applied. To avoid balance issues this should overwrite shadows because while under this effect the player uncovers their real position to cover others.

    Added durability from cheap shot attacks.
    New Trait Safeguard, Divine Intervention, Lifeguard or Second Chance,
    If total hp is over 50% deathblows from critical damage and instant death can result in HP dropping to 1 instead of a K.O.

    That about sums it up..
    (0)
    Last edited by Sarick; 05-11-2011 at 01:26 AM.

  3. #3
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Sarick View Post
    Here are a few suggestions.

    Enmity Cap (possible fix)
    New Ability Champion
    While under this effect (equal to composure in recast and duration) each JA ability, attack or spell directly targeted on a claimed enemy reduces hate pool of others on it's hate list except the player with champion active. If multiple champions are active then the effects are multiplied but each paladin reduces the hate of each other equally in the enemies hate pool as well as others.

    Tank damage mitigation and effectiveness.
    May add effect counterbash to shield blocking (instead of successful block a counterbash may activate instead) or fix reprisal to be equivalent to counterstance in duration allowing reflected damage for longer.

    I like the idea for cover like the OP mentioned but instead of making it a trait increase durations or decrease recast to make it user applied. To avoid balance issues this should overwrite shadows because while under this effect the player uncovers their real position to cover others.

    Added durability from cheap shot attacks.
    New Trait Safeguard, Divine Intervention, Lifeguard or Second Chance,
    If total hp is over 50% deathblows from critical damage and instant death can result in HP dropping to 1 instead of a K.O.

    That about sums it up..
    I'll have to mull over most of this post but what caught my eye was the mention of making cover and utsusemi conflict. It's pretty interesting to say the least. Cover really shouldn't work with shadows because you, as the paladin, literally have to be between the enemy and the player as an actual physical block against the attack. Shadows taking the hit doesn't make sense as the attack is aimed at a different person, it just hits the paladin. Anyway, it gave me a few ideas to toy around with.

    The counterstance thing gives me a bit to think about as well.
    (0)

  4. #4
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Just increasing the enmity cap won't do amything as long as they keep adding mobs that can reset hate a will. What they need is a way to keep emnity high be it though a dmg buff or adding pld only spells that have the same emnity as the old low recast high enmity spells that were nerfed from /rdm. That way plds could save the hate spike JAs for after a hate reset.
    (0)

  5. #5
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    You haven't read any of the rdm melee threads? How bout jack of all trades yet SE decided out the blue to nerf rdm tanking after they used rdm/nin on JoL and AV in thier little vid.
    (0)

  6. #6
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    I know some would say rl is not the same as the game but we already use our weapons as a defensive tool though parrying sucks and it not relieable. Thats still not a good reason why a shield couldn't be used as a in a simlier way for offense.

    Sar though when you wrote reactive armor first thing I thought of was the M-1's armor and a pld getting a shoulder fired RPG throw at them. See if PLD can "Tank" that(ok that was a pretty bad pun) .
    (0)

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