How is saying that other jobs can hit capped PDT with damage-mitigating abilities of equal or greater strength than a shield "Basing things on personal experience"? It has nothing to do with personal experience. It is simply how the game works. Paladin does not really have anything so unique in the damage mitigation department that other jobs are unable to reach the same defensive peaks while maintaining a stronger offense. Obviously, this excludes Ochain.
I never called you rubbish. I called ideas rubbish, whether they're yours or not. You take things too personally. I'm the only one being personally "attacked" in this thread, and I'm not even getting mad about it. I've already mentioned once or twice (honestly, why repeat myself 5 dozen times?), as have plenty of other posters of a similar mindset, that Paladin only really needs a proper offensive buff to make it relevant enough that it wouldn't be a complete and utter waste of a slot.
I mean, as far as Abyssea is concerned Paladin will always be a waste of a slot, but who cares? Abyssea is midgame content in a niche environment. Making Paladin interchangeable or even occasionally viable among DD tanks is more than sufficient for overworld content, and the way to do that is to give Paladin more of a punch. Considering the premise of the job, it's unlikely Paladin will ever really be "Top Dog" or "Absolutely Vital" in FFXI.


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