They are. The fact that currently (especially inside Abyssea) the flow of a battle is so chaotic (mainly due to flaws within the enmity system) changes nothing in that regard. The capabilities are there.
Yes, because those are supporting abilities. How else would you classify them?
I didn't know about Gilfinder being solo only, and to be honest I'm not quite sure I should believe it. I'll have to test it myself later. Regardless, those abilities can hardly be classified in any other way. On an interesting (although probably unintended) note, Steal, Despoil and Mug all give some enmity and can be used as such. They're also nice claiming tools, especially Mug if your inventory is full, which actually would qualify as supporting the party.
I get the idea from the things you just listed, and from what I said before.
As I said in the post you quoted yourself, it's not just "damage dealer" or "not damage dealer", but various shades of gray. It's also the reason why some heavy damage dealers aren't the same as others. Not one job was designed to be purely damage dealer, with nothing else. WAR has Defender, MNK has Dodge and Counter, DRG has healing capabilities, SAM has Seigan/Third Eye, DRK has Dread Spikes, and so on. The question is simply where do we draw the line?
THF can barely deal comparable damage inside Abyssea, and there they still have a huge boost. Even in current outside-Abyssea content, THF performs subpar when compared to actual damage dealers. Imagine what it would be like on Lv90+ content without Atma and Cruor buffs.
Sadly, this is often true. Especially lately, the strategic value of certain jobs and tactics is discarded in favor of brute force, because it works. It didn't use to, and I hope that will change again. On Byakko, you couldn't just throw everything you had on it and hope to survive. Well, you could, but wouldn't lead anywhere. These days you can. Will it stay that way? I don't know, but I certainly hope not. This is where it all becomes a matter of opinion again. I was very happy playing FFXI the way it was, and I don't see a reason to change it.



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