Not true. Locke was pretty powerful in FF6. Zidane also as you mentioned in FF9. There was no Thief in quite a few of the FF titles. In all the customizabe ones (like tactics) Thief can be leveld up with weapons and armor to be very powerful DD's.
Ignoring that, think about this utility you are talking about for a second. In almost every other FF game with a thief class or steal ability, stealing was a way to get the most powerful weapons and armor in the entire game. If we could steal D rings from KB, abjurations from Fafhog and a completed Mandau from Dynamis Lord this argument will be valid.
Every specific "Thief" ability in Final Fantasy 11 is a joke. I'm not sure how you can argue that. They have tried and failed to give us more relevant steal stuff. Aurasteal, Despoil, Accomplice etc. Collaborator is useful for THF tanking but is someting we aren't designed or intended to do.
The FFXI develepment team has made a pretty clear statement on this with their updates over the years. They took everything that was valuable out of chests and coffers THF could lock pick (and haven't added anything for lock picking since). They nerfed the stealing of beastcoins from beastmen. Mug steals like 3 gil on a 15 minute recast (That's ok though. They just STOPPED giving gil to NMs for us to Mug). Aurasteal, for some wierd reason, was just arbitrarily attached to (item)Steal (this should have never happened). Despoil is a heaping pile of failure that, just to add insult to ridiculousness, also shares a recast timer with steal. Accomplice and Collaborator share the same recast timer....its just absurd.
A thread on this page said it best. We are not Thieves. Our steal abilities are trash. All the other incarnations of Thief in past FF games are laughing their asses off at FFXI Thief.
Clearly Square Enix thought that powerful Thief utility like this is over powered in FFXI. That's probably why they decided to go more the route of DD with FFXI THF instead.
Obligatory FF11 is not any other FF game and is really not comparable in the way you are attempting to do.
I find it fascinating that you think that there is such a mythical creature as a pure DD job. Or that such a thing would be a reason to purposefully make thief a gimped damage dealer. No job is purely a DD. Every DD job has support and job specific utility abilities.I don't know why you think thief is purely a DD and should be able to keep up in DD potential with the other pure DD jobs. Thief style jobs have almost always followed the trend of a lighter DD, trading off pure power for speed and utility. FFXI is no exception.
If you just look at all of our DD specific abilites compared to everything else, I don't see how one can conclude that we are not designed as a DD job.


Reply With Quote
. I'd like to think it was obvious but some people just like to keep arguing that this "utility" is somehow a good reason for keeping THF as some kind of weak Damage Dealer.