Someone who loves Ballista?Who are you anyway?
It's not false. BLU *is* a problem in ballista. Moreso at higher caps, but I still find it's by far the most poweful job in ballista as far as taking players down goes. This is somewhat but not compeltely balanced by BLU being fairly squishy, but I feel it's still an issue. You are 100% right, there is no way to achieve absolute balance, but that doesn't mean the balance can't be improved upon or polished at all.False
The most balanced cap would be the lowest cap, because no one has any good weapon skills, nukes or anything else. 60 cap may be the most competitively successful, but it's not the most fun.Unfortunately, if you want to play any routine Ballista at all, it's going to have to be 60 cap because that's the only cap that still exists.
I have the right mindset. I fully acknowledge and recognize Ballista as a team game, and a diverse set of jobs in your team is much more flexible and able to perform more sophisticated strategies to gain the upper hand and prevent the mentality of everyone just coming "the most powerful" thing.. However, this does NOT mean there are no balance problems. If Thing X is more difficult for a diverse team of decent players team to counter than Thing Y, then Thing X might be too strong or Thing Y might be too weak. Of course the mentality of players and the current metagame do have an impact on this, but again, that doesn't mean there are no problems, nor nothing that shouldn't be fixed.But honestly, Ballista is misunderstood 99.99% of the time mainly because people don't have the right mindset going into the game.
You basically just illustrated why level caps stink. e.g. they don't really solve problems.Well, maybe tic-tac-toe is the only way to go. Oh, wait, it's not balanced! One person gets 5 moves while the other only gets 4. Houston, we're going to need a Lv60 cap version of tic-tac-toe.

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