Lol one of my old friends used to have this in his bazaar comment, and it still makes me laugh every time i ballista
In Case of NINJA /break glass <thundaga3>
Lol one of my old friends used to have this in his bazaar comment, and it still makes me laugh every time i ballista
In Case of NINJA /break glass <thundaga3>
A drunk man's words are a sober man's thoughts. Here is a game most of you can handle.
http://www.notdoppler.com/superpressspacetowinactionrpg2009.php
Need a hardcore server like on diablo 2
you die.. your character gets deleted >:U
Obviously you've never done Ballista. Melee range is slightly increased so that you can still hit people who are running.and the game still tells you they are too far away even though you are thoroughly humping them.
Yeah, we should remove stuff because you don't like it.make PVP go away completely.
features shouldn't be removed just because person X or Y doesn't like them. There are people who like it, therefore it should be made as enjoyable as possible for those poeple. There are many ways to enjoy FFXI. You enjoy it your way, let other people enjoy it theirs.
If you're standing still near a Blue Mage and dying, the problem is very simple. Stop doing it, otherwise spells like gravity and bind would not exist.
Movement, and the ability to kite/move is a very powerful asset in PvP. Am I supposed to tell Black Mages to not kite my Dark Knight? Red Mages using a staff setup as well.
Running away is when you turn tail and run, not when I'm in your face beating you with a close range weapon.
If one can't melee a moving target, then don't PvP.
Would love a better pvp system. I find the Brenner sign up system simpler but I hate that you're penalized for gearswapping. That isn't a problem in Ballista, but the sign-ups are awful.
RIP Shadowix 75 DRG-WAR-DRK
You just contradicted yourself... The fact that BLU is not unbeatable means that it is not overpowered and therefore there IS a balance to it. If you haven't found the way to create that balance yourself, then it's obvious your problem is your lack of forethought to a typical strategy that a BLU would follow.Just because there are ways of dealing with something, it doesn't mean there's an imbalance. it its *more difficult* on average to counter a BLU than it is to counter most other jobs. It doesn't mean you CAN'T counter it, but it requires more skill and effort on the non BLU's part. That's when you can identify an imbalance. Something doesn't have to be unbeatable to be imbalanced. It's not a crippling, staggering imbalance, but it's enough of a problem to notice.
I challenge ANY BLU to take me on, I will prove that you are likely weak. I know that I may not win every challenge. If I did, a bunch of people would say there is an "imbalance that exploits BLU's weak points." And that would be called a contradiction.
I challenge every and all people to explain their point or prove to me that there is a problem with the way things are. But don't get disappointed when I KICK YOUR ASS.
What's with all this talk about "balance"? It seems as though the primary reason why people complain about the "balance" of the game is because the general misunderstanding that Ballista is based on "one on one duels." Perhaps the job "randomness" during official matches skews the game to favor one team (i.e. one team with a RDM and the other without). True, that happens all the time and offsets the so-called "balance" of the game. However, as mentioned several times before, Ballista involves strategy, which most people don't apply. There are still ways around it, and even if you don't win the match, at least put in some effort and make it a good game.
That job "randomness" during official matches is what makes the game fun. There's no definite way to predict who will be on your team, as the Herald shuffles the teams with the "auto-balance" feature, which isn't always successful (as in the RDM example). That "randomness" is one aspect of the game that makes it fun and unique. However, there are ways to form further "balance"—so to speak.
Another "version" of Ballista that our Ballista community plays is Diorama. I would say that the typical misunderstanding of Diorama being a "colosseum" reserved only for "duels" is quite prevalent amongst the general public. As mentioned by both Urteil and Harukasan, Ballista can be synonymous to chess.
That kind of thinking is what we need. Of course, in a game of chess, both sides have the same pieces, and in which case, our Ballista community forcefully organizes the participants' jobs to mirror each other—even subjobs are mirrored—to eliminate that "randomness."
For instance, in this screenshot, from left to right, we have SAM/WAR, WAR/SAM, MNK/WAR, RNG/SAM, RDM/BLM, and WHM/SCH.
We typically play games of 5:5 (with the "auto-balance" shuffle feature), but if more people show up, we can extend it to 6:6. Despite the turnouts, we never exceed 6:6. The usual job setup for a 5:5 includes 2 healers and 3 front line jobs. In the case of 6:6, either an extra healer or DD can be added. It really depends on the job availability of the participants. These events are usually hosted 1-3 times a week during JP hours, but if we have more NA participants, we can surely host our own in-house games like such.
So what about the "balance"? What "improvements" do we need? A better question yet, when was the last time that anyone here played legit Ballista? I don't want to hear any "one on one" nonsense either. What sort of "gain" or "reward" do we get out of all this? We simply play for fun. That's the way Ballista is and should be. The game is fine the way it is. Moreover, the Ballista community is still strong today, but you'll just have to find [valid] sources to stay updated. People can complain, preach, and cry all they want while my friends and I will be enjoying our Ballista on Lakshmi.
Last edited by Vyiv; 03-18-2011 at 06:21 AM.
Ballista Revolution: http://vyiv.wordpress.com/
Um, no, there's no contradiction. "Not unbeatable" does not mean "balanced." Blu is "Harder to beat," not "unbeatable."The fact that BLU is not unbeatable means that it is not overpowered
Last edited by Alhanelem; 03-18-2011 at 07:03 AM.
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