
Originally Posted by
Kagato
Thats the thing, Kiba. We actually do have modes to be aggressive and defensive. It's just our options are seriously lacking. Last Resort is too short and Souleater is no good anymore without Blood Weapon. Our only defensive option is Dread Spikes. Everything else we need is subjob-reliant, like Utsusemi Shadows or Third Eye. That's one of our biggest problems.
As for the 2nd part, I think thats unnecessary. Remember, we don't want anything to be completely complex. The changes we need are simple adjustments to the skills we already do have as well as the inclusion of new spells to aid us in killing the monster or protecting ourselves. Also, a new weaponskill that isn't weaker than everyone else's would be nice, but we just need our skills to be fixed so they can be used more often and we can reclaim our spot as the #1 spike damage class in the game.
A single swing from us should be just as strong or stronger as another job swinging their weapon 2-3 times.