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  1. #1
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    Thats the thing, Kiba. We actually do have modes to be aggressive and defensive. It's just our options are seriously lacking. Last Resort is too short and Souleater is no good anymore without Blood Weapon. Our only defensive option is Dread Spikes. Everything else we need is subjob-reliant, like Utsusemi Shadows or Third Eye. That's one of our biggest problems.

    As for the 2nd part, I think thats unnecessary. Remember, we don't want anything to be completely complex. The changes we need are simple adjustments to the skills we already do have as well as the inclusion of new spells to aid us in killing the monster or protecting ourselves. Also, a new weaponskill that isn't weaker than everyone else's would be nice, but we just need our skills to be fixed so they can be used more often and we can reclaim our spot as the #1 spike damage class in the game.

    A single swing from us should be just as strong or stronger as another job swinging their weapon 2-3 times.
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    Last edited by Kagato; 03-10-2011 at 10:03 AM.

  2. #2
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Kagato View Post
    Thats the thing, Kiba. We actually do have modes to be aggressive and defensive. It's just our options are seriously lacking. Last Resort is too short and Souleater is no good anymore without Blood Weapon. Our only defensive option is Dread Spikes. Everything else we need is subjob-reliant, like Utsusemi Shadows or Third Eye. That's one of our biggest problems.

    As for the 2nd part, I think thats unnecessary. Remember, we don't want anything to be completely complex. The changes we need are simple adjustments to the skills we already do have as well as the inclusion of new spells to aid us in killing the monster or protecting ourselves. Also, a new weaponskill that isn't weaker than everyone else's would be nice, but we just need our skills to be fixed so they can be used more often and we can reclaim our spot as the #1 spike damage class in the game.

    A single swing from us should be just as strong or stronger as another job swinging their weapon 2-3 times.
    Last Resort and Souleater are not offensive "modes" at all, they're just buffs. I think trade-offs like Seigan/Hasso, Addendum: White/Black, Yonnin/Innin, etc. are really the way to go for DRK because it is a complicated job whether we like it or not. It grew awkward and never fell into a niche, so we have to divide it into the roles that it should fill. Personally, I envision DRK as a job that deals big spike damage (looks pretty, won't out DD a MNK on parse) and controls the flow of battle with stuns and unique debuffs.

    DRK isn't broken because it doesn't do more damage than everything else, it's broken because it doesn't do anything.
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    Last edited by Selzak; 03-10-2011 at 02:16 PM.