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  1. #31
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    I'm cross-posting this because I spent way too much time on it:

    ****************************************************************
    01 Doppelganger - Summons forth a shadow of the Dark Knight's darkened soul. Duration 1 min 30 seconds. Recast: 120 min.
    [This would just be a shadow NPC named Darkened Soul (Player) that is equal to the player's current level.]

    30 Blood Weapon - A portion of each of the user's attacks drains HP from the enemy. Duration 30 seconds. Recast: 5 min.
    [This is just a 30 second, very powerful personal Drain Samba intended to stack with Souleater to make it more usable. Perhaps it would drain 10% of the attack.]

    15 Last Resort - Increases user's attack while lowering defense.
    Recast: 5 min. Duration 1 min 20 seconds.
    [I don't think the defense penalty should be removed. I do think the duration should be extended though.]

    ================================================================
    55 Insidiousness - Reduces an enemy's attack speed and casting speed while in front of the target. Spell interruption rate is greatly reduced. Grants the user a Refresh effect. Max HP is reduced.
    Also grants access to Darkness: Submit. Recast: 2 min. Duration 5 min.
    [This is a team survival and defense-oriented stance. It slows the enemy's actions, gives you access to the support-type Darkness spells, and grants a 3-4 MP/tic Refresh for the casting and support focus.]

    70 Malevolence - Increases Critical Hit Rate, Weapon Skill Damage, and TP generation while striking the target from behind. Max MP is reduced.
    Also grants access to Darkness: Channel. Recast: 2 min. Duration 5 min.
    [This is a melee and offense-oriented stance. The Dark Knight becomes more malevolent; scoring more critical hits, producing impressive spike damage (this is where we should be able to call ourselves a top-tier DD. In this stance, a Dark Knight should be able to spike the highest of any melee DD), and using weapon skills more frequently. Instead of messing with casting, toss in a 2-3 TP/tic regain.]
    ================================================================
    -----------------------------------------------------------------------------------
    55 Darkness: Submit - Displays abilities and spells available when using Insidiousness.

    Job Abilities
    Level Name

    55 Elemental Aftermath - Enhances your next Elemental Magic spell to inflict a negative status based on its elemental properties. Status effect potency is increased based spell potency. Recast: 1 min 45 seconds. Duration 30 seconds.
    [EX: Blizzard = Weak Paralyze Effect / Blizzard II = Moderate Paralyze Effect / Blizzard III = Strong Paralyze Effect. -Like it]

    76 Impose - Drains the Dark Knight's TP while occasionally striking the enemy with fear. Recast: 5 min. Duration 2 min 30 seconds.
    [Drains TP at something low like 1-2 TP/tic and may occasionally strike the enemy with a fear effect (terrorize) that scales steeply with level check. At level 76 this may last 4-5 seconds on a rabbit in W.Ron, 1-2 seconds on an EM-IT, and a split second on tougher foes. If all TP is consumed the ability remains in effect, but fear can only proc when TP is consumed.]

    + [Give us access to a few more support spells under this ability. Blind comes to mind. This would also be a good way to maintain balance with DRK's casting abilities: Break may only be made available in this mode. Same with Dread Spikes.]
    ----------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------
    70 Darkness: Channel - Displays abilities and spells available when using Malevolence.

    Job Abilities
    Level Name

    70 Deathblow - Guarantees a critical hit on your next weaponskill. Recast: 3 min. Duration 1 minute.

    + [As with the other stance, things may be readjusted for balance. Endark may be restricted to this mode, for example. Perhaps Abs-TP could be restored to its original power and placed here.]
    -----------------------------------------------------------------------------------

    40 Abyssal Strike - Delivers a ranged attack to the target. Additional effect: stun. Recast: 2 min 30 seconds. Duration Instant.
    [A Dark Knight "Chi Blast" that does crap damage but provides a moving ranged attack and stun. We've needed another stun to fit into our role (if we even have one now).]


    Job Traits
    Level Name

    50 Magic Attack Bonus I - Grants a bonus of 10 magic attack.

    85 Terrorist - Grants a chance to intimidate an aggressive enemy into skipping an attack when current HP is less than 25%.

    80 Magic Attack Bonus II - Grants an additional bonus of 10 magic attack.


    Combat Skills:
    Great Sword A
    Parrying C-
    [I'd leave the rest of our skills alone.]


    Spell List
    Level Name

    70 Endark [Could be restricted to offensive stance.]

    80 Bleed - Gradually steals an enemies HP. Spell element: Dark. Spell cost: 34 MP. Recast: 2 min 30 seconds. Duration 1 min 15 seconds.

    85 Restitution - Transfer a detrimental magical effect to target enemy. Spell element: Dark. Spell cost: 36 MP. Recast: 2 min

    80 Bio III

    95 Break [Yeah I think we're already getting this. Like I said further up, though- this could fit well in a specific spell list. Especially if it means the difference between being useless or actually situationally effective.]


    Original Topic:
    Another cry for help thread, but with a lot of junk to read!
    (0)
    Last edited by Selzak; 03-10-2011 at 02:29 PM.

  2. #32
    Player Kagato's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    303
    I'll be honest with you. I'm not a fan of many of those. I will say, however, that I like Bio III and for us to have some kind of Terrorize effect.

    Also, I like the ability for an instant critical hit, but I'd much rather have a Weaponskill that does that automatically.
    (0)

  3. #33
    Player Kiba's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Selzak, I really like the list you compiled of possible abilities/spells to implement. If some are considered it would definitely bring a lot of fun to the job. Couple of ideas I want to throw out to contribute to the thread:
    1) Similar to Samurais having Seigan & Hasso, Warrior's having Berserk & Aggressor. I'd like to see dark knights having modes per say to turn offensive and defense. The modes to not only improve DRK's damage performance, but enhance effectiveness of abilities and spells already in place.
    2) May be wild and suicidal but I'd like to see something similar done with MNK's merit 2 mantra HP boosts. Instead for DRK to be able to take Souleater to the next level. That is consuming party members in area health to enhance damage. Of course the downside of this will be if not used properly the DRK can cause the wipe of his party, but the way I see it is is the nature of the job and fits very well. For the safe side though if something like this is implemented I would add in a command which the DRK can send to his party members
    "Name would like permission to use the ability ____, do you agree"?
    If agreed they will be subject to the effect while others who click no will not be affected. Another application would be instead of HP consumption of party members maybe consume attack of party members in area for a short period of time.

    Sorry for my nonsense. Really hoping some new stuff for DRK come on the way as it was my first job I leveled to 75
    (0)

  4. #34
    Player Kagato's Avatar
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    Mar 2011
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    San d'Oria
    Posts
    303
    Thats the thing, Kiba. We actually do have modes to be aggressive and defensive. It's just our options are seriously lacking. Last Resort is too short and Souleater is no good anymore without Blood Weapon. Our only defensive option is Dread Spikes. Everything else we need is subjob-reliant, like Utsusemi Shadows or Third Eye. That's one of our biggest problems.

    As for the 2nd part, I think thats unnecessary. Remember, we don't want anything to be completely complex. The changes we need are simple adjustments to the skills we already do have as well as the inclusion of new spells to aid us in killing the monster or protecting ourselves. Also, a new weaponskill that isn't weaker than everyone else's would be nice, but we just need our skills to be fixed so they can be used more often and we can reclaim our spot as the #1 spike damage class in the game.

    A single swing from us should be just as strong or stronger as another job swinging their weapon 2-3 times.
    (0)
    Last edited by Kagato; 03-10-2011 at 10:03 AM.

  5. #35
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Kagato View Post
    Thats the thing, Kiba. We actually do have modes to be aggressive and defensive. It's just our options are seriously lacking. Last Resort is too short and Souleater is no good anymore without Blood Weapon. Our only defensive option is Dread Spikes. Everything else we need is subjob-reliant, like Utsusemi Shadows or Third Eye. That's one of our biggest problems.

    As for the 2nd part, I think thats unnecessary. Remember, we don't want anything to be completely complex. The changes we need are simple adjustments to the skills we already do have as well as the inclusion of new spells to aid us in killing the monster or protecting ourselves. Also, a new weaponskill that isn't weaker than everyone else's would be nice, but we just need our skills to be fixed so they can be used more often and we can reclaim our spot as the #1 spike damage class in the game.

    A single swing from us should be just as strong or stronger as another job swinging their weapon 2-3 times.
    Last Resort and Souleater are not offensive "modes" at all, they're just buffs. I think trade-offs like Seigan/Hasso, Addendum: White/Black, Yonnin/Innin, etc. are really the way to go for DRK because it is a complicated job whether we like it or not. It grew awkward and never fell into a niche, so we have to divide it into the roles that it should fill. Personally, I envision DRK as a job that deals big spike damage (looks pretty, won't out DD a MNK on parse) and controls the flow of battle with stuns and unique debuffs.

    DRK isn't broken because it doesn't do more damage than everything else, it's broken because it doesn't do anything.
    (0)
    Last edited by Selzak; 03-10-2011 at 02:16 PM.

  6. #36
    Player Jar's Avatar
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    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    This thread is a Joke Most of the things you a talking about would make drk very overpowered.. when in fact DRK is hardly behind any other DD in the game.

    If all you want are new things I'm sure that SE will deliver just nothing as broken as what you have all posted.

    Also So what if our 2hour isn't huge anymore it is just as strong as most the other lackluster 2 hours out there.
    (0)

  7. #37
    Player Cream_Soda's Avatar
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    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    when in fact DRK is hardly behind any other DD in the game.
    Entertainment
    (0)

  8. #38
    Player Seoha's Avatar
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    Mar 2011
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    31
    Quote Originally Posted by Jar View Post
    When in fact DRK is hardly behind any other DD in the game.
    Thanks for the laugh.
    What are your main jobs again?
    (0)

  9. #39
    Player Kagato's Avatar
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    Mar 2011
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    San d'Oria
    Posts
    303
    Quote Originally Posted by Jar View Post
    This thread is a Joke Most of the things you a talking about would make drk very overpowered.. when in fact DRK is hardly behind any other DD in the game.
    An Apocalypse DRK with capped haste and a BRD or COR buddy would make it on par or better than other DDs in this game, but as far as a DRK by himself, almost every other main DD job wins. Especially MNK. As far as damage output goes, we're low on the spectrum simply because of the fact our job abilities are weaker than other DD jobs.

    But hey, don't listen to me. Go ahead and continue to think we're on par with other DD jobs. Thats why we're so common and sought-after in endgame and abyssea events!

    Oh, wait....

    Pop Quiz: When is the last time you have ever seen someone seek out a Dark Knight for help over a Warrior, Monk or Samurai? Or for that matter, a Ranger, Dragoon or Thief?
    (0)
    Last edited by Kagato; 03-11-2011 at 01:01 AM.

  10. #40
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Pop Quiz: When is the last time you have ever seen someone seek out a Dark Knight for help over a Warrior, Monk or Samurai?
    If someone told me they had drk and sam as their only DD jobs, I'd just tell them to come the one that is geared better.

    I don't know why you keep throwing sam in the mix to make your point.

    yes, drk is weaker than mnk war etc., but sam is loltier right now. It's not a good way to make your point.
    (0)

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