I still fail to see the usefulness of Bounty Shot. Somebody explain to me why Rangers would ever need this and why it doesn't serve as an addition to Treasure Hunter.
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Last edited by Kagato; 04-23-2011 at 07:21 AM.
Woot! SMN getting the shaft yet again!
no exp loss levels 1 - 30 is a huge slap in the face for everyone who leveled up in valkurm dunes, which is more than likely eveveryone who has played FFXI. Crazy just crazy even with all the rr items and fov buffs. WOW is exp meaning nothing to the MMORPG anymore... ...
The exp loss thing may be a slap in the face, but Tranquil Heart is a spit in the grave of RDM tanking . . .
Ok I can explain via my understanding.
Before this update you were basically with the gear for it equivalent to about treasure hunter 3 with no ability to take it higher like a thief can, and can only use it once every 5 minutes (i.e you get a free thf with no th gear for an nm, pretty much).
After this update, you can actually work WITH a thief to help increase TH, and more than once per fight for NM's. Something I don't think anyone will complain about. Supposedly Bounty Shot can miss but I've used it at least 50 times without a miss. Depending on how often the "occasionally increases TH" happens, it could be equivalent to giving a thf in your party a third skill with which to up TH levels. Meaning those mobs you only got level 6 TH on could be 8 or 9.
I hope that answers the question.
As for the Deadly Shot, this is potentially a grand grand buff for ranger as a DD in abyssea. As prior to this, due to the way ranged attack critical hits are calculated differently from melee critical hits (melee is capped a 2.0 cratio and get a boost of 1.0 crating whenever a crit happens on top of other calculations making the best crit 3x, while ranged is uncapped and gets no additive boost but is multiplied by 25% after all calculations are done, meaning you needed a base cratio of at least ~2.1 to be able to compete with melee crits, something very hard to obtain since cratio is determined by your attack/mob's defense with level corrections added in. Meaning you'd need more than twice the ranged attack over the mobs defense rating to have your critical strike scale as well as a melee. The end end way uber geared version of ranger however would more than do this and hit like a freight train. Obv however the average ranger will have lackluster damage considering the ~3 seconds delay ADDED to every ranged attack on top of less than stellar crits, something abyssea DD's are all about).
Note that is a crude summarization missing a lot of details but the complete article can be found here: http://wiki.ffxiclopedia.org/wiki/Le...ction_and_pDIF
Now if the cratio is boosted even .5 at level 90 it will do a lot to help the ranger. If it boosted .8 or even .1 to match the melee cratio boost, it could potentially again make ranger the best DD something perhaps they deserve with their inability to have any defensive capabilities whatsoever, no way to dump enmity whatsoever, the large gil associated with the job, etc. And with bounty shot to help counter gil costs they can finally be considered maybe a complete job rather than something rich aristocrats snobbishly change to for fun. Because before RNG was only really useful if you could obtain that epic attack rating or you were hunting weak NM's. In which case you'd probably role thf anyhow.
I do hear their +2 with an emp weapon damage right now is epic however since you could potentially get a cratio of 3.25.. i've heard tell of them 4 shotting bluffalo. I've also heard crits of over 750 but am unsure on the biggest crit. Though I myself with crappy gear vs piercing weak mobs have crit for more than that... that is sort of cheating tho haha. And was only possible after loading as much ranged attack atma and gear and food as I can. Which most will opt for regain first and attack second so am not sure..
As for barrage, if you capped ranged accuracy, and had all the + to barrage gear, according to the wiki you can launch 9 shots. With 95% acc the cap this would mean you have a .95^9 or ~63% chance to land all 9 shots. With the additional shot from patch this is changed to ~59.8% so it is understandable that without capped accuracy it gets far far worse, so the lessening is needed, how much they will do so I do not know but it will directly effect the average dmg and tp of a barrage and is a bigger boost prob than an additional shot. If lessened even half, capped accuracy for max hits barrage goes to 97.5%^10 or ~77.6%, or about 2x as often if I'm correct. With the addition of it doing the extra shot. Lets say you had that 750 crits, critted all shots... you would do 7500 dmg with barrage, pretty crazy ^.^ With the increase in crit dmg as well.. might see 8k, 9k barrages. So no laughing matter. Now if only we had a non empyrean multi hit critical physical weaponskill... I guess rng will remain a job you need epic gear for however, which is part of the job. As it stands due to it's inability to crit, sidewinder isn't that good in abyssea, and the only critical hit ws we do have hits only slightly harder when it does hit and is a single hit. Rampage was hitting for more than Sidewinder hahaha. I have heard empyrean arrow can do good if you get enough tp bonus since it's modifier is 5x at 300% tp.
In any case, this will vastly help average gear rangers and it makes me very happyWe finally get a slight bit of useful utility too through the ability of bounty shot to help increase TH once every minute. Meaning for the first time ever we bring more than damage delivered out of AoE range.
Maybe, but back in the day there was no clear vision for each of the job. The community essentially designed the jobs for whatever roles they needed. Now the developers are tapping into that and trying to refine each job. For a classed based game with 20 different classes it doesn't make much sense to have a class that fills every roll.
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Original Post:
Signature states "JP ONRY" in Japanese.
Dear Customer,
We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
Original Post:
Signature states "JP ONRY" in Japanese.
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