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  1. #4
    Player xiozen's Avatar
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    Mar 2011
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    Quote Originally Posted by Lushipur View Post
    Crit ws is fine but i hope there is more for us than what was said ;_;

    4 new attach and no one is nearly similar to what we asked for years ;_;
    Ok, let's look and see what has been pro-offered:

    # The following automaton attachments will be added:

    Name Description
    Heat Capacitor A fire-based automaton attachment.
    Functionality: Erases all Fire Maneuver effects to restore TP.

    ***This attachment, as described, will allow your automaton to literally spam weaponskills...combined with the inhibitor, you're looking at multiple skillchain opportunities...combined with the Burattinaios---your tp is practically unlimited...combined with the Heatsink is pure win, for fire maneuver spams.


    Power Cooler An ice-based automaton attachment.
    Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.

    ****As well know, most of us use 3 Ice Maneuvers to increase the Magic Attack Bonus of our blm automatons... this attachment "should" allow a significant reduction in the amount of MP used per nuke---as a direct result, the automaton will ASPIR spam less often than before. D.A.D will always be used when doing the hate-less nuke strategy but with less mp being used per nuke... I'm loving this!

    Barrage Turbine A wind-based automaton attachment.
    Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.

    ***Barrage = Firing multiple shots at once... + Burattinaios... we're talking a whole new level of hurt...depending on how occasional the Barrage effect is granted, assuming you are using 3 wind maneuvers in order to capitalize on the Barrage Turbine attachement. I'm excited about this and curious to see how its implemented.

    Galvanizer A lightning-based automaton attachment.
    Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.

    ***Valor Edge just got better---we're talk' combining this with the Burattinaios for Bone Crusher lock, and 3 Thunder Maneuvers up, with the Coiler and maybe, depending on slots available, the Dynamo for additional critical hit rate increase... can turn into a formidable buddy.


    # The following weapon skills will be added for the Valoredge and Sharpshot frames:

    Skill Name Frame Effect
    String Shredder Valoredge Delivers a twofold attack.
    Critical hit rate varies with TP.
    Armor Shatterer Sharpshot Delivers a fourfold attack.
    Additional effect: Weakens defense
    Additional effect duration varies with TP.

    ****All of the weapon skills sound like complete WIN... i'm curious to see how awesome a 4-fold ranged attack comes out...assuming it is a ranged attack...but since the ranged attack penalty was removed some time ago, it's always a good idea to have the sharpshot deployed within melee range anyway... of course with the Burattinaios equipped this isn't entirely necessary.

    GREAT GREAT GREAT SE!!!! I look forward to the implementation.

    ****The player base is as unforgiving as always... you don't get what you want you cry... you get what you want but it's not what you want because you're always changing what you want.... you ask for something to be done, and it's implemented ...but wait, it's not the exact way you wanted it implemented, so you cry... more adjustments are made based on what the majority of the players want and some other players who are not part of the initial player base that cried, starts crying..... Moral of this story: You can please some people some of the time but not all the people all of the time.
    (8)
    Last edited by xiozen; 04-22-2011 at 09:55 PM.

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