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  1. #31
    Player Cett's Avatar
    Join Date
    Mar 2011
    Location
    Bastok!
    Posts
    47
    Character
    Cett
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Dallas View Post
    Oh wow, how do you fit a random Light Spirit casting into your "hack" Sea Daughter/BP/retreat strategy? Of course, you already know to use Cure 5 on the tank, you have to stand with the player between you and the spirit, close enough to hit something with a stick that you won't lift.

    Have you managed to duo anything with a MNK with these cures?
    Simply stating a fact sir.
    (0)
    Woodworking - 100 + Other stuff
    Bravura 95
    Ukonvasara 90
    Hvergelmir 85

  2. #32
    Player Papesse's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Papesse
    World
    Carbuncle
    Main Class
    SMN Lv 99
    SMN healing does work well if you can afford the right gear. There is a big difference between cure 4 for 350 and for 620+ hp with enmity-50. We can now cap at 50% cure potency with a Facio Bliaut and have our avatar to speed up fights. Still, there is many things in Abyssea I wouldn't try without cure 5/6.
    (0)

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Cett View Post
    Simply stating a fact sir.
    Now try stating a truth, has Cure 5 on Light Spirit made you more competent at healing than Sea Daughter made you competent at DD?
    (0)

  4. #34
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Why did this get derailed with talk of spirits? lol

    There's no real argument against SMN triggering !! or !! other than "What do you mean if I want a full set of weakness triggers I'll need to consider bringing SMN as well as BLU BRD WHM NIN and BLM for yellow?".
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  5. #35
    Player Alistrianna's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    4
    Character
    Alistrianna
    World
    Shiva
    Main Class
    SMN Lv 95
    What SMN needs is a way to control what spell the elemental spirit casts next or lets the Summoner "siphon" the spell and cast it themselves. This would make us more reliable for triggering and would solve the issue of Light Spirit casting Banish IV instead of Banish III. Too many times have I summoned a retarded Ice Spirit that would attempt to cast Bind, Paralyze and Frost on mobs, often multiple times in a row, before I ever saw that Freeze or Blizzard IV that was needed.
    (0)

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