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  1. #11
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    alright, now we have a good o'l fashion debate on our hands
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    Okie dokie, lets talk about this fear of WAR getting too much stuff that it would make other melee/DD jobs pointless 1st. In terms of Abyssea triggers, if this is your fear, you should already feel this way since based on the situation (and luck) a WAR really can trigger just about all Red and Blue triggers. Planning ahead, all a WAR has to do is change his/her sub to reduce the chances of not being able to trigger. Soooo, that being said, SE already had this in mind when creating Abyssea, otherwise they would have focused on ALL job specific ws only to trigger Reds and Blues. I'm also sure they realized that WARs efficiency with as many weapons would make them desirable when forming just about any events around Abyssea, so I don't think that argument is very strong either. Here's the point on this particular topic: Being able to more efficiently trigger Red and Blue inside Abyssea doesn't really upset over all game balance especially since Abyssea is a direct contradiction to "Game Balance" in the 1st place lol. Any job can alter their intended job role inside Abyssea by choosing the right Atmas upon entry, so lets just go ahead and say, who cares if a WAR could trigger all Red and Blue... I mean really, who would care? I mean, I would be pretty happy about it personally, but my point is WAR is already on the edge of this reality as we speak. Abyssea is not the reason I brought up this proposed JA at all truly. My concerns are for the further progression of what WAR already is. It's a dream zone, with dream stats. As soon as you leave, the game's mechanics are back to normal right? So, lets toss that fear to the wind since Abyssea party sizes are down to 2-3 members anyway.
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    To Mirage and Ringtree- I say it sounds much more logical to give WAR access to all the standard weapon skills based on the 13 weapons we can use. WARs are the only job that have the unique pleasure of wielding all these weapons. A weapon skill doesn't make a job unique, job abilities make a job unique. A WAR has access to 11/15 possible sword ws's that a PLD can use. Does this mean a PLD is being robed of it's uniqueness because a WAR can do these 11 ws's? Absolutely not, and that fact would remain should a WAR have access to more ws's. A PLDs uniqueness comes from it's JAs and design. With that logic alone, a job ability that gave access to weapon skills would speak DIRECTLY to the functionality built into a WAR. SCH is a great example of this. SE designed SCHs to be versatile Mages, giving them access to both sides of Light and Dark magic right. That's their DESIGN. Using a JOB ABILITY (stratagems) to further expand their intended design. A WAR is designed to be the MOST versatile melee job in the game, so that's their DESIGN. (So to focus on your comment Mirage) Just like SCH has JAs that further unlock their effectiveness, a job ability such as "Weapon Mastery" would be no different. The draw back to my proposed JA is that not ALL ws's would be available (which is VERY similar if not exactly what SCHs do with stratagems, they don't gain access to ALL Light and Dark spells), just the standard ones plus any quested ws you've already unlocked. It's not stepping out of the design to ask for a JA as we approach lvl 99 that makes this fact shine like never before. It's not just me thinking it would be "cool" to have, and you don't have to take my word for what SE planned for a WAR to be. Just look at the skill lvls on the weapons and tell me what you think is logical progression for a non DRK having a scythe skill at 341 at lvl 90 with 9 more lvls to go should be.
    http://wiki.ffxiclopedia.org/wiki/Warrior
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    Aaannndd to Mr.Mojo- the top argument squashes the 1st half of your comment. Abyssea isn't meant to be a "balanced" zone in the slightest, so there's no weight to this argument. Again I'll point out that ws's don't make a job unique, Job abilities do. A war being able to do a ws shouldn't rob any other jobs uniqueness in the slightest. It's not me that thinks WAR should be adept at using a dagger, it's SE. War has a B- in dagger skill currently at lvl 90 and the job is designed to be adept at all things melee:

    http://wiki.ffxiclopedia.org/wiki/Categoryaggers

    For the latter half of your comment, I think the above argument deals with this fairly well. Point one: I'm sure you already understand that the gear you have means ka'put in terms of actually understanding and/or being an expert at ones job so I won't spend much time on that point. Point two: The real questions in regards to understanding the argument at hand are: Are all of your skill lvls capped? Yes, even Archery and Marksmanship lol. Do you have 9/10 quested ws's unlocked? If so, do you know how to get the most out of each ws (like pushing each ws to it's full potential)? Things like this is what set an experienced WAR apart from an inexperienced WAR. Now, you may have all melee jobs lvl'd and can say yes to these questions, but it's not arrogance if I've spent every year since '04 building/refining my skills only on WAR, it's just plain o'l experience. I don't claim to know everything about this game by no means, but I take pride in understanding the mechanics of WAR. I hold the same respect for other pros of their respective jobs, and truly believe that a WAR having access to certain ws's (NOT ALL lol never said all) SHOULD NOT be able to steal their thunder or uniqueness one bit. END
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    Thanks for all the great feedback by the way to everyone even if you don't agree ^^ It helps greatly when others make you look harder into something you truly care about.
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    Last edited by kingfury; 03-10-2011 at 08:42 AM.