You are proving me right here.. the NM has a horrible drop rate also
You are proving me right here.. the NM has a horrible drop rate also
I think they should make the current crests/seals like the echelon trophies.
High Kindred crests= 2 Kindred crests
Kindred crests = 2 Kindred seals
Kindred seals = 2 Beastmen seals
Beastmen seals bottom tier
and vise versa
2 Beastmen seals = 1 Kindred Seal
2 Kindred seals = 1 Kindred Crest
2 Kindred Crest = 1 High Kindred Crest
also make it so you can take equivalent b. seals to purchase a H.Kindred crest rather than going through the hoops. Aht Urhgan currency comes to mind.
this method would allow those people who have 1023902945098 Beastmen seals lying around doing nothing to use them for relevant material. also would allow the people who have 130234234 Kindred crests, and H.K. crests toward popping NMs
I agree its a big improvement. I personally got my black belt at lvl 75 before the level cap rise and the bandwagon monk era, but I never found the KSNM99 drop rate that bad. I received 2 out of 3 items from KSNM99, going with friends mostly, and we usually ran a 25-50% drop rate. Just a few months ago we were 2/4 on the Turtle KSNM99. I do remember going for my Behemoth KSNM99 though and getting no tongue and crap drops. I would have been thrilled with a key item/trigger item to pop Behemoth.
Realistically most of the people on a server never had a chance at claiming a land king. If it was so easy why don't you already have your black belt? I know when my best friend was going for his black belt, as 2 working adults we found it hard to camp the land kings due to work schedules, etc. So we ran a KSNM99 event for our social linkshell and got 2 beards and 2 eggs out of 4 runs at each. Now it is even more incentive to do a KSNM 99, which serious monks were doing all along. Even if you get a bad drop on your orb, you will get another chance via this system. How is this not a positive?
As for those without people to help them get the items, this game has been out how long? People seriously don't have friends who will throw in an occasional orb and want a chance to fight a HQ Land king? Not everyone is a bandwagon monk, although it does seem like it at times. I understand many of the new monks are former SAMs who thought they could buy a Hagun and be the King DD, but unfortunately for the these players a black belt has always taken some work. Also, 99 seals is hardly an obstacle for a serious monk intent on getting the best item for their job.
Step forward.
I understand people Don't have stockpiles of kindred seals, But are you saying you can't join a shout? The way it sounds there could be multiple pops per KSNM so you could get lucky on one. Or, Do you have no friends either? I can't imagine out of all your massive large stocks of friends none of them have a few Kindred seals to help you get a Black Belt?
But really, Theres that narrow-mindedness. You're only thinking "Some people dont have Kindred seals!" instead of "Some people have plenty!"
As with the old system, There are people left out. The old system, one group/person per day had one chance at the drop. Everyone else is screwed.
in this system, Everyone has a chance to kill the NM. As Often as they want (*Seals Permitting). So like the old system, those without seals can fall behind, But in the end, More people have a shot at the NM. More people have a chance to kill it than the old system.
FORWARD STEP. MARCH.
I have to say that I agree with those who said that this is one of the worst ideas I have seen in a long time out of SE. Like it or not a huge port of this game has always been time spawn NMs. This was something a majority of the player base did enjoy, with or without bots. The entire point of the ks99 was to allow people who did not want to camp time spawn NMs a way to get Black Belt. Einherjar was then a way created to allow people to get King Abj. The only three drops that were worth anything by the time of ToAU that could not be obtained from a force pop situation were Pixie Earring, Defending Ring, and Ridill. Now do not get me wrong all three of those are still epic pieces till this day, but not worth changing an entire system that many people consider a big part of this game.
First off for all but the turtle the ks99 is harder than NQ or HQ spawn, and the only reason for the issue at Aspid is that you have aggro all around you. The others though can be killed by 2 people without an issue and 0 deaths. True the Behemoth ks99 can be killed with 2 BLM no problem could be at 75, but one has to eat Final Meteor. Though still now you cannot duo the Wyrm ks99 due to having to force it down. So why make the harder fights the way to obtain the easier NMs?
Though I do understand those that do not want to camp time spawned NMs, there have always been people on both sides of the issue. You either love it or hate it, though there are still many that get all anxious for those few seconds every 30 min. Why remove the original NMs? Could there not just be an addition of the force pop with lowered drop rates and leave the land kings as is? Minus Tiamat the land kings are the only large time spawn actually being killed.
Sounds like you had bad luck for sure on KSNM99 egg. That really sucks but I don't think it is representative of drop rate in general. Unfortunately the random number generator can spin that way at times. I was very bitter at Dynamis when we didn't see a black mage hat in 12 months going to xarc 2 times a month. Personally I would never sweat out an item like that again. Good luck getting your egg, it really isn't to hard to claim NQ turtle on Bismarck, but people may go crazy camping with these changes.
I was wondering when the person defending the timed spawn system of kings would show up.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
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