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  1. #41
    Player Greatguardian's Avatar
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    Mar 2011
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    I do wonder if the pops will be made Rare. That would be interesting. It would certainly be easier if they were not.
    (0)

    I will have my revenge!

  2. #42
    Player
    Join Date
    Mar 2011
    Posts
    478
    Making the triggers rare/ex will just hinder people trying to acquire the items from the hnm's

    All it will mean is when somebody is looking to buy an item.. they will have to drag along the seller... which will mean it sells for more.. because of the annoyance fee >:U
    (0)

  3. #43
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Are you referring to them removing BB drops from NQ's?
    *Edit: Saw they decreased it for kings, Thats fuck-stupid.

    Yah that was retarded. but from the way the update notes sound, Each KSNM/NM has a chance to drop more than one pop (Says "At least 1"). So we could go do a KSNM99, and get 2 pops for Fafnir, Kill faf and get 2 pops for Nid, multiplying your chances to pop him exponentially.

    For those people without kindred seals when the update roles around, Its gunna suck. But you have about ~20 days to go farm some Kindred seals lol, Go Solo some Fields of Valor for a bit. Get some pops ready before the update :P



    People sell EX items all the time. You buy the Lotting rights essentially.

    For instance, Someone selling Byakko's Haidate, They'd kill the NM, if it drops, You pay them, Lot item.
    you have any idea how low drop rate is for egg already in the ksnm? no idea what it is like for NM then you tack on the time farming for KS ( i do not see meny of these in abyssea, where people only do events)

    I have to say old way would give you a better chance of getting items then this way I really question if they play this game at all.

    I have to say this update note has to be the most stupid one I seen yet.
    (2)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #44
    Player Runespider's Avatar
    Join Date
    Mar 2011
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    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    You guys realise they will use this system for the new HNM and crests right? XD

    New BCNM with crests > force pop HNM.
    (1)

  5. #45
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Runespider View Post
    You guys realise they will use this system for the new HNM and crests right? XD

    New BCNM with crests > force pop HNM.
    did you read the BCNM names? those are 99 KS seals BCs not those.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #46
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Rambus View Post
    you have any idea how low drop rate is for egg already in the ksnm? no idea what it is like for NM then you tack on the time farming for KS ( i do not see meny of these in abyssea, where people only do events)

    I have to say old way would give you a better chance of getting items then this way I really question if they play this game at all
    Think you're being entirely too pessimistic. We don't know how much they decreased drop rate on the Kings. It could literally be ~20% less %, Still giving us a high high chance.

    I don't deny this could have been handled much better, But in the end i think for the majority of players, it will turn out to be a positive.

    Admittedly there will be several who are screwed by it... Like apparently you yourself, since you don't have any Kindred seals or friends at all. (apparently, Only basing this off you saying it would basically be impossible for you to get it now)
    (1)

  7. #47
    Player Gotterdammerung's Avatar
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    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    i dont like it ><

    I like the idea of a forced spawn but the removal of the BB items off of the KSNM and NQ fights means u basically have to kill 3 times the NMs b4 u get a chance at one of the only things that made the fight worth doing (theres a few other drops worth trying for but not many).


    Leave the BB drops alone on the KSNM and NQ PLEASE. If u must lower the HQ boss's drop rate on it fine. But please dont completely butcher it either (30% not 5%)
    (2)

  8. #48
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Think you're being entirely too pessimistic. We don't know how much they decreased drop rate on the Kings. It could literally be ~20% less %, Still giving us a high high chance.

    I don't deny this could have been handled much better, But in the end i think for the majority of players, it will turn out to be a positive.

    Admittedly there will be several who are screwed by it... Like apparently you yourself, since you don't have any Kindred seals or friends at all. (apparently, Only basing this off you saying it would basically be impossible for you to get it now)
    It is SE, past track record + these notes = shit

    I am up for changing this crap but this is very bad ....
    (2)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #49
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Gotterdammerung View Post
    i dont like it ><

    I like the idea of a forced spawn but the removal of the BB items off of the KSNM and NQ fights means u basically have to kill 3 times the NMs b4 u get a chance at one of the only things that made the fight worth doing (theres a few other drops worth trying for but not many).


    Leave the BB drops alone on the KSNM and NQ PLEASE. If u must lower the HQ boss's drop rate on it fine. But please dont completely butcher it either (30% not 5%)
    They never mentioned removing BB items from the KSNMs, Just the NQs (And reduced rate at HQ's)

    I think Removing/Editing Drop rate on the BB items was stupid as hell, But we really won't know how horribly it was effected (for Kings) until the update.

    So long as the kings Don't get the drop rate of the NQ's in terms of BB i think it'll even out. If they do... Well... Yah, This entire thing was screwed.
    (2)

  10. #50
    Player Krisan's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    112
    Quote Originally Posted by Rambus View Post
    then you tack on the time farming for KS
    This is actually what concerns me about this change.. The rest I think I'm okay with. This though is kinda irritating, as something like 99 seals could take awhile to farm up.. which by itself wouldn't hurt as much except it's also couple with the lowered drop rate of the BB items. I sort of wish it were one or the other, both do seem kind of like a punch in the gut.

    But.. the lowered droprate might not be as significant as we think.. And if that's the case, eh.
    (0)

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