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  1. #11
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Novax View Post
    The jobs are exactly how they designed them though, don't you think?
    This is exactly the point. The only "Should" comes from the players. "Paladin should be a turtle". "Monk should be a paper-thin DD that dies if the mob blinks". "Red Mage should be a swordsman". "Ninja used Black Magic in other Final Fantasies so they should get Meteor".

    The jobs are there. They do exactly what they do right now. There is no "How they were meant to be", or "How they're supposed to be", let alone "How they were in other games/media".

    These are the jobs right now. This is Final Fantasy XI, right now. I'm sorry if it doesn't conform to what fans of the series think it "Should" be. But it is what it is and it's a plenty strong game in its own right.
    (1)

    I will have my revenge!

  2. #12
    Player Sagian's Avatar
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    Mar 2011
    Posts
    58
    Character
    Sagian
    World
    Phoenix
    Main Class
    WHM Lv 66
    Quote Originally Posted by Greatguardian View Post
    This is exactly the point. The only "Should" comes from the players. "Paladin should be a turtle". "Monk should be a paper-thin DD that dies if the mob blinks". "Red Mage should be a swordsman". "Ninja used Black Magic in other Final Fantasies so they should get Meteor".

    The jobs are there. They do exactly what they do right now. There is no "How they were meant to be", or "How they're supposed to be", let alone "How they were in other games/media".

    These are the jobs right now. This is Final Fantasy XI, right now. I'm sorry if it doesn't conform to what fans of the series think it "Should" be. But it is what it is and it's a plenty strong game in its own right.
    The jobs also "were what they were", and if the devs thought the way you do, they still would be.

    Seriously, the players have opinions about what a Paladin 'should' be. It's perfectly legitimate for them to express their concerns, especially since the job is essentially useless for a very large and important part of the content. Instead of expressing your disdain for what other people think, maybe offer up some solutions of your own, yeah? Otherwise, you're just trolling.

    Paladins 'should' absorb damage like a sponge. Paladins 'should' be able to make an enemy forget a Monk even exists. Paladins 'should' deliver more damage than they presently do. Paladins 'should' for no other reason than I say they 'should', because I am Paladin... RAWR!

    Now, take a chill-pill and tell everyone what you think SE 'should' do to fix Paladin... or are you still going to claim "it is what it is" and no one else has a right to make suggestions on how it 'should' be fixed?
    (1)

  3. #13
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Sagian View Post
    The jobs also "were what they were", and if the devs thought the way you do, they still would be.

    Seriously, the players have opinions about what a Paladin 'should' be. It's perfectly legitimate for them to express their concerns, especially since the job is essentially useless for a very large and important part of the content. Instead of expressing your disdain for what other people think, maybe offer up some solutions of your own, yeah? Otherwise, you're just trolling.

    Paladins 'should' absorb damage like a sponge. Paladins 'should' be able to make an enemy forget a Monk even exists. Paladins 'should' deliver more damage than they presently do. Paladins 'should' for no other reason than I say they 'should', because I am Paladin... RAWR!

    Now, take a chill-pill and tell everyone what you think SE 'should' do to fix Paladin... or are you still going to claim "it is what it is" and no one else has a right to make suggestions on how it 'should' be fixed?
    Oh okay, because it's an opinion I'm not allowed to say it's totally dumb. Gotcha.

    I could offer up plenty of ways to "fix" Paladin, assuming that it really needs fixing. I'm sure I have in other threads, too. The problem with threads like this and many others in the Paladin subforum is that a lot of people don't want Paladin "Fixed". They want Paladin "Made how it should be". They don't want solutions that make Paladin more viable, they want solutions that make Paladin a shiny white knight in Orichalcum armor that takes 0 damage from monsters and has capped Enmity at all times.

    As a player who has had Paladin leveled for a long time myself, and who does love the job as much as the next guy, I can still say that 95% of these player-suggested buffs are completely ignoring the reason why most people laugh at Paladin. It's not because the job is innately worthless. It has a few things going for it (NO, Blue and Red procs are NOT going for it and if you want I can write out exactly why PLD is worthless in the Trigger department), but Paladin's biggest shortcoming is the people who play Paladin. If the majority of Paladin posters/players have their way, Paladin would just be made even more worthless than it already is.

    That said, this thread is probably going to be shoved into the Paladin subforum after a bit anyways so I'm not worried about it. I'm just sick of all this talk of "My favorite job is supposed to be X, Y, and Z even when it's actually A, B, and C in this game. The problem is obviously this game, and they need to change it so that my favorite job is more like what I want it to be". If "Paladin" in FFXI is not your white knight ideal, play a game where it is or get over it instead of moaning about it all the time. Same goes for every other "Cliche" job.
    (0)

    I will have my revenge!

  4. #14
    Player wish12oz's Avatar
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    Mar 2011
    Location
    @marnie
    Posts
    1,254
    If you want PLD to tank, the only way to accomplish this reasonably would be to allow PLD to gain more enmity then any other job, to always break the current hate cap everyone else is stuck at, so that they can stay above everyone else on the hate list at all times.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  5. #15
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Quote Originally Posted by wish12oz View Post
    If you want PLD to tank, the only way to accomplish this reasonably would be to allow PLD to gain more enmity then any other job, to always break the current hate cap everyone else is stuck at, so that they can stay above everyone else on the hate list at all times.
    This, essentially. Either give them an Enmity Boost trait, or give them a trait that raises the hate cap for PLD, so it's possible for them to get more hate than anyone else.
    (0)

  6. #16
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by wish12oz View Post
    If you want PLD to tank, the only way to accomplish this reasonably would be to allow PLD to gain more enmity then any other job, to always break the current hate cap everyone else is stuck at, so that they can stay above everyone else on the hate list at all times.
    Still would not be enough.
    (0)

  7. #17
    Player Orson's Avatar
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    Mar 2011
    Posts
    119
    Character
    Orsondara
    World
    Shiva
    Main Class
    WAR Lv 95
    Quote Originally Posted by wish12oz View Post
    If you want PLD to tank, the only way to accomplish this reasonably would be to allow PLD to gain more enmity then any other job, to always break the current hate cap everyone else is stuck at, so that they can stay above everyone else on the hate list at all times.
    Without turning Pld into a better DD than well DDs there's little place in the game for it at the moment. If they created some really tough enemies that basically required a Pld with Ochain to tank then they'd have a place. The problem is in all cases right now another job mitigates damage well enough to survive with the same support and does more damage.
    (0)

  8. #18
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    Heres the problems that exist with PLD

    * Endgame NMs can not kill melee very easily thus the need decreasing the need for a tank. Regular melee jobs do more damage then PLD and have the same if not more in some cases MNK, Nin damage mitigation then a PLD. So PLD really isn't needed anymore to tank anything. Maybe if mobs were harder but then they would have to give PLD more mitigation then other jobs.

    *The damage dealer jobs reach the hate cap really easily so then the mob just bounces around whoever hit it last not really allowing for actual tanking.
    (0)

  9. #19
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Greatguardian View Post
    "Should". I'm sick of hearing that. The present is how jobs Are. The future is how jobs Will Be. There is no "Should" aside from in people's heads.
    And I'm sick of detractors thinking content should decide how a job should be played/utilized. If there is no 'should,' I hate to wake you up to smell the coffee, but the community has been putting the shoulds based on content since forever, rather than letting people play how they want for years.

    'NIN should be a tank'
    'lolPUP, its worthless'
    'DRK should zerg'

    and now its...
    'MNK = best tank ever lololol'
    '(I need sam/drk/generic DD advice!) level a real job like WAR or MNK'
    etc

    Jobs should have a predefined identity that they can retain no matter where content focus shifts, and their JAs/traits should reflect those preordained notions in our head. NIN/MNK/eva jobs were not meant to be tanks, WHM wasn't meant to sit around spamming cure VI on a zombie DD while other healers wish they could party, WAR/NIN and NIN/WAR weren't meant to be the only two jobs capable of doing something for your party. A job with damage mitigation and emnity skills SHOULD be tanking, and not sitting on the sidelines like a pariah, wishing it could do something. A DD job shouldn't sit on a bench watching some of the pisspoor DDs of days yonder surpass their numbers with weapons with a 1/3 of their dmg. (I'm talking about you DNC, NIN and THF. SAM and DRK should > you in #'s not vice versa.)

    Anyone should be free to play their job how their JAs/traits originally intended, not be used as a bench warmer, or abused bandwagon, just because the community or content says so.
    (2)

  10. #20
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by MercenaryX

    Details: Reduces all forms of damage taken by 50%, and instead of losing enmity with each time you’re hit, you gain it. This move could also generate a sum of hate just by using it on yourself
    The enmity cap will still prevent you from holding hate against supercharged melees. what PLD needs is an increase in their enmity caps via job traits.
    (0)

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