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Trying for Blue in Slashing hours is a waste. You can very much handle doing something else for 15 minutes in order to move the Vana'diel clock into a better position for triggers. Mentioning Paladin's Blunt triggers again becomes irrelevant because Monk and White Mage are still the only jobs in the game that get Asuran Fists and Hexa Strike respectively. Having 9/15 blunt WS may as well be the same as having 0/15 blunt WS if the /random lands on something Paladin does not have. There is no consolation prize for having "Everything but" what you need to proc.
Calling out job changes/availability is also just silly. Someone coming Paladin because it's their only job does not make Paladin useful. It simply means that said player doesn't have a useful job.
It happens. There is also very real whining/moaning/bitching, and the fact that it is sometimes misrepresented does not mean that it does not happen plenty.
This is a misunderstanding. That sentence is sarcasm, and is followed immediately the "No." at the beginning of the next quote as elaboration.
How often does the Development Team completely overhaul fundamental game mechanics? I haven't seen a change on the scale you're talking about since the 2H buff.
Just because those two particular examples are from Abyssea does not mean that the potential abuse of this mechanic is limited to Abyssea. Messing with PDT and MDT is extremely dangerous ground. It's already ridiculous easy for some jobs to reduce damage taken to near-nothing.
It does not matter if being "Good" requires Ochain or not. Any buff to make normal shields worthwhile is going to make Ochain absolutely untouchable, and it's already God-Mode as is. I don't see them suddenly excluding the "Ultimate Shield" from a Shield buff either.
Changing the very core of how the game works at this stage of the game's life is outlandish at best.
I dare say it's working as intended, ol' chap.
This is exactly the point. Yeah, there's no way a Paladin (with or without a shield) is going to keep up with a real DD. Never has been, either. But it can definitely school weaker DDs, and there's nothing wrong with a PLD being able to DD. Dealing damage is an effective way to gain Enmity. That is how it is. Given the choice between enhanced DD capability for Enmity, and a complete overhaul of the Enmity system such that Paladin no longer has to deal damage, I dare say the former is much more likely to happen and work out.
People are completely misrepresenting the Enmity system when they complain about current content. The amount of damage that is required to cap Enmity is based on the level of the monster. Monsters outside Abyssea are a lower level than us. Not only are we dealing bonus damage to them via level correction, but we are able to hit the hate cap with less damage because they are at a low level. Monsters inside Abyssea are a high enough level to raise the damage required to hit the hate cap, but at the same time we are running around with Atmas and Furtherance buffs out the ass and lopping off 5k WS every 20 seconds.
The fact of the matter is, there is not a single NM in the game as it stands right now where the Enmity system is even intended to work properly. The solution to a hell of a lot of these Enmity woes comes in the form of Overworld NMs which are higher than level 90; aka Voidwatch.