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  1. #21
    Player rog's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    The only difference in Buffs is that WHM has AoE and RDM is self cast only, Phalanx itself trumps WHM's AOE buffs, not to mention you can just sub /whm and get them all then enhance better than a WHM. WHM is the ultimate healer, they're not the ultimate buffer.
    Exactly. Whm can buff everyone at once. They can get pro/shell up on a party without spending 1k mp, and a minute of casting. They can get barspells on an entire party, instead of just themselves. Same with gain spells. That sounds like a pretty big deal to me. Rdm is better at self buffs, whm is much better at party buffs.

    No, it's not the ultimate buffer, but it's certainly better than rdm.
    (1)
    Last edited by rog; 03-10-2011 at 06:10 AM.

  2. #22
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by rog View Post
    Exactly. Whm can buff everyone at once. They can get pro/shell up on a party without spending 1k mp, and a minute of casting. They can get barspells on an entire party, instead of just themselves. Same with gain spells. That sounds like a pretty big deal to me. Rdm is better at self buffs, whm is much better at party buffs.

    No, it's not the ultimate buffer, but it's certainly better than whm.
    Well no not the ultimate buffer, COR is better, to some extent so is BRD. But with jobs with Enhancing Skill it is the ultimate.
    (0)

  3. #23
    Player rog's Avatar
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    Er, i meant to say it's certainly better than rdm. My bad.
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  4. #24
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Character
    Alvian
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    Phoenix
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    MNK Lv 12
    Not really since you can /whm and do it better.
    (0)

  5. #25
    Player Supersun's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    Not really since you can /whm and do it better.
    Except that Whm has merits to make those buffs better then we could make them with any amount of enhancing skill
    (0)

  6. #26
    Player rog's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    Not really since you can /whm and do it better.
    Only if you want to give up a more useful sub. And even then all you get is barspells. Not prot/shellra, or boost spells.
    (0)

  7. #27
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Only bar spells last I checked.

    Eitherway, my point in the beginning was they were the master enhancer with the skill, just a selfish enhancer.
    (0)

  8. #28
    Player Swords's Avatar
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    Mar 2011
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    I think alot of folks forget this game was orginally designed for Lv50, at those levels RDM's enhancing skill had a much greater effect. Despite this however, enhancing skill still directally effects most of our buffing repetuare such as our En-spells, Stoneskin, and obviously Phalanx.

    To be perfectly honest, I don't think the anwser lies within a new barrage of spells. For one our magic list is already cumbersome, then we have to farm or buy these new spells, probably for extorted prices (Example: Tier IV nukes). The most serious issue I can see really lies in the soft/hard caps which were likely designed for Lv75 jobs. If SE were to adjust the soft/hard caps to accomidate the higher levels I think it would solve some of the issues.


    On another note, the idea of a JA that would increase enhancing spells by either effect or otherwise would not be a bad idea. One in particular idea I've had in mind, is while active this JA adds power and additional effects to En-spells corresponding to the En-spells particular element (I.E. Enblizzard I/II = Paralyze or an Elemental DoT like Frost). Like the elemental resistance down from the Tier II En-spells the additional effects grow in power to a certain degree.

    The idea of this JA is to allow RDM a better oppertunity to move into the front line's by improving their power a bit, and reduce the amount of spells they need to cast while still offering a little mage support at the same time.
    (1)
    Last edited by Swords; 03-10-2011 at 10:17 AM.

  9. #29
    Player Fetus's Avatar
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    Mar 2011
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    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    I vote yes to Enhancing Seal or something like it. Making it enhance the potency of the next Enhancing Magic spell by like +25% or something seems like the easiest solution. Haste II would also be fine and dandy as long as Enhancing Magic skill has some role to play in its effectiveness... otherwise, what's the point? All of this "Augments Composure" or Increases Enhancing Magic effect duration stuff is worthless unless we have something worthwhile to cast.
    (0)

  10. #30
    Player Supersun's Avatar
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    Enhancing Seal seems like an idea waiting to go wrong. Last thing I need is a bunch of DDs complaining because I used the seal + haste on someone other then him.
    (0)

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