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  1. #11
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Eth View Post
    You're welcome to your personal opinion, but you have to respect the fact that some people's game revolves around the HNM experience, and that they couldn't care less for RDM melee. These players like myself think of RDM as playing an essential supporting role and we would like to keep it that way.
    Likewise.

    At the same time, we're forgetting that one brought a RDM for events and HNM if:

    1) You needed someone to help sleep adds (even if BLM could do it better due to Sleepga I and II)
    2) Heals, Refresh, Haste and maybe Phalanx II
    3) Chainspell + Stun

    The job was not that useful to begin with, and the only places where stuff like CS+Stun really made a difference were things like Dynamis-Xarc. Dynamics-wise, refresh is what really got you into events unless Para procced at a crucial moment letting the group remember that you have that on your spell list as well. Remember that when these trends were being set no one had passive MP regen and PLDs, WHMs, and BLMs were addicted to Refresh like it was crack (not mentioning it was way easier to find a RDM than it was a BRD or COR). There's a difference between an actually essential part of a group by game design and something with an inflated value due to a handful of factors. RDM, like it or not, has always been of the latter.

    I don't want to really shoot down your stance, because I do acknowledge some RDMs like staying in the back row and support a group. I simply do not want that to once again be the only focus of our job. I'm sure there's a way to make both you and I happy with the class again, but it's up to the devs to make that happen.
    (0)

  2. #12
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Eth View Post
    Yeah I've played with plenty of red mages in parties who thought that support was not their role. Politeness forbids me from telling you what I think about them.
    the thing is, most RDMs who do that don't properly equip themselves either, most of them have really crappy melee gear or have on just mage gear and a sword or dagger, I hunt for the best melee stuff I can wear on RDM and I look for things like ATT+ cause I want to hit harder, I don't like doing melee with crappy gear
    (1)

  3. #13
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    oh and I can backup heal/buff while I hit the mob with my swords so why shouldn't I? its really not that different than what DNC does with their daggers
    (1)

  4. #14
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by rog View Post
    So...never?


    Whm may have a lower skill, but they get all the better spells.
    Hi2U Accession and /SCH.
    (0)

  5. #15
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Quetzacoatl View Post
    Hi2U Accession and /SCH.
    That isn't a solution. 2 min recast doesn't work.
    (0)

  6. #16
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by rog View Post
    That isn't a solution. 2 min recast doesn't work.
    The point is RDM's native Enhancing is superior to anyone's, lack of spells means little other than SquareEnix never thought about it properly.

    PS. I'm aware also SCH matches them, however it needs Light Arts active so it's lesser than RDM in that department, that along with RDM's EA+2 giving nearly a 100% duration increase still makes them the better Enhancer.
    (0)

  7. #17
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Daniel_Hatcher View Post
    The point is RDM's native Enhancing is superior to anyone's, lack of spells means little other than SquareEnix never thought about it properly.
    Or, it means they think whm should have better buffs than rdm.
    (0)

  8. #18
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    Why does Rdm having a higher enhancing skill then Whm matter because last I checked...

    Sch has the same as us, Brd has better buffs and "more skill", Corsair has better buffs and doesn't even need skill, Summoner has AoE buffs (which some are better) and better skill, Blue Mage has "better" "AoE" buffs and a better skill.

    When it comes down to it Rdm only has 4 buffs that it can cast on other people (without gems)
    Protect, Shell, Haste, Refresh (and Phalanx II if you have it)

    Now make a list of all the buffs that those other jobs can cast on people. It's a LOT more then 4.
    I mean the VAST majority of Rdm's spells have actually been self-targeting only.
    The only reason Rdm was considered a buffer in the past was because it had the only 2 buffs that mattered (and those just happened to be able to cast on others)

    Refresh and Haste

    Now that Refresh is largely not necessary, and your local Whm can already provide Haste there's really only one thing that could make Rdm the "buffing class" again, Haste 2...
    Do you really want to go back to being a cycle mage... >.>
    (0)

  9. #19
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by rog View Post
    Or, it means they think whm should have better buffs than rdm.
    The only difference in Buffs is that WHM has AoE and RDM is self cast only, Phalanx itself trumps WHM's AOE buffs, not to mention you can just sub /whm and get them all then enhance better than a WHM. WHM is the ultimate healer, they're not the ultimate buffer.

    Quote Originally Posted by Supersun View Post
    Why does Rdm having a higher enhancing skill then Whm matter because last I checked...

    Sch has the same as us, Brd has better buffs and "more skill", Corsair has better buffs and doesn't even need skill, Summoner has AoE buffs (which some are better) and better skill, Blue Mage has "better" "AoE" buffs and a better skill.

    When it comes down to it Rdm only has 4 buffs that it can cast on other people (without gems)
    Protect, Shell, Haste, Refresh (and Phalanx II if you have it)

    Now make a list of all the buffs that those other jobs can cast on people. It's a LOT more then 4.
    I mean the VAST majority of Rdm's spells have actually been self-targeting only.
    The only reason Rdm was considered a buffer in the past was because it had the only 2 buffs that mattered (and those just happened to be able to cast on others)

    Refresh and Haste

    Now that Refresh is largely not necessary, and your local Whm can already provide Haste there's really only one thing that could make Rdm the "buffing class" again, Haste 2...
    Do you really want to go back to being a cycle mage... >.>
    I don't want them to go back to the Enhancer of the party, I'm only saying mage wise they are the better Enhancer out of RDM SCH BLM WHM and PLD, the 5 jobs with native enhancing skill.
    (0)

  10. #20
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    From my experiences (both endgame and general partying) Rdm has always been a support role, and otherwise "jack of all trades." The only thing Rdm specificly excels at is Debuffs/enfeebling, second is enhancing, 3rd is their melee skills (which really isn't that good compared to real melee jobs), and just gets lower from there.

    My biggest issue is the fact that Phalanx and Phalanx II have such a low enhancing skill gain post 300 skill. By level 99 (if SE still plans to go that high) Rdm will have an enhancing skill reaching near 400, and with gear available that is already obtainable. Why is it that the new equation is so exaggerated post the 300 skill mark? Even if Phalanx went up to 40 mitigation it wouldn't break the game. Additionally, with PLD reaching the 300skill+ mark Phalanx II is starting to become less appealing since it gains very little potency beyond 300 Skill (between 300 and cap of 437 from gear/merits there is only 3 mitigation gain). Why is it that the formula had to change to be weaker even though there are NM that hit in excess of 500+? How is it in anyway game breaking to allow mitigation to go up to 40?
    (0)

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