And you know it'll be on a 10 minute timer, too. No thanks.
Only thing that'd make such a thing worthwhile was if the cast buff winds up lasting an hour, but the choice will boil down to haste or refresh.
And you know it'll be on a 10 minute timer, too. No thanks.
Only thing that'd make such a thing worthwhile was if the cast buff winds up lasting an hour, but the choice will boil down to haste or refresh.
RDM only Refreshga 1-2 and hastega, problem solved go melee if you want.
Too bad SE will never give us those since they conflict with the nature of the job.
We already get Composure and Saboteur. Why would be need more JAs?
RDM are melee. Throw dirt in the mobs eyes, stab them with your lightning sword, and heal your friends because you like playing with them and don''t want them to die if the mob gets serious. I play RDM because I enjoy the flexibility to do a little bit of everything. If you want to be a support there are much better jobs at being dedicated support.
We are already super great at debuffing.
Last edited by ManaKing; 03-18-2011 at 06:55 AM.
This is where intent and concept clash. We've been given spells that other players want casted on them. We get only single-target versions, which means we spend most of our time casting these single-target spells, robbing us of a lot of time. I never really thought giving RDM busy work in parties through spell cycles and the stress associated with healing on top of it was good design.
Not really. Only debuff we have unique to us at the moment is Addle, and if the DATs are to be believed, other jobs will be getting it as the cap rises. BRD, without any JA use, has a more potent Slow. BLU has some debuffs we don't, a lot of them also being AoE or Conal. BLMs were always better sleepers.We are already super great at debuffing.
Honestly, I'd be willing to drop the melee crusade if SE really embraced the enfeebling role, but that still wouldn't help most basic scenarios like EXP (mobs die way too quickly to get the full spread, nevermind MP costs to do so every mob) or seal farming where people believe slowing down or inhibiting a mob's attacks is a detriment to a MNK's counter/kill speed.
Haha RDM is such a versatile job I'm not surprised there are such differing opinions on what a RDM does/ is good at, it's good to see^^
Your kidding right <.<? RDM has always been and still is an essential job in my HNM LS -Abyssea LS is probably more accurate now, who does HNM any more? lol- De-buffing mobs makes a tanks job so much easier & on some mobs took them from challenging to easily manageable, enhancing was also always a big part of my job at events allowing our melee or mages to pump out more damage while I also helped to keep them healthy. In a party or alliance situation these have always been a RDM main duties as compared to other adepts in each class RDM DD is lacklustre (that's not to discount RDM offensive capabilities though which solo can be quite good this coupled with RDM excellent survivability make then in my opinion the best soloer in the game & this was always how I enjoyed playing the job most).There's a difference between an actually essential part of a group by game design and something with an inflated value due to a handful of factors. RDM, like it or not, has always been of the latter.
BLU doesn't really have any AoE buffs except SS unless you use Diffusion & even capped -& why would you cap this over other things?- with the low duration of most BLU buffs it's pretty useless.Blue Mage has "better" "AoE" buffs and a better skill.
True but that doesn't limit us to 4 buffs /whm we get all the important ones & you know SE likes people to use their subs.I mean the VAST majority of Rdm's spells have actually been self-targeting only.
/SCH & you can pro/ shell the entire party at once.Exactly. Whm can buff everyone at once. They can get pro/shell up on a party without spending 1k mp, and a minute of casting.
Lol I could see this happening to.Enhancing Seal seems like an idea waiting to go wrong. Last thing I need is a bunch of DDs complaining because I used the seal + haste on someone other then him.
Go /SCHRDM only Refreshga 1-2
This is what Composure & AF3 are for.We've been given spells that other players want casted on them. We get only single-target versions, which means we spend most of our time casting these single-target spells, robbing us of a lot of time
I don't really agree that RDM needs big changes to make it a relevant job for buffing again & I think the changes the OP is suggesting while sounding nice are kind of game breaking. RDM is a jack-of-all-trades master of none -save enfeebling- always has been. We get a lot of the benefits a SCH does using it as a sub now, sure Accession triples recast but with how long our buffs can last now who cares? Even though we have the highest enhancing magic skill we were never in any practical sense THE enhancers we were always supplementary in the role helping the other support role jobs enhance the party with de/buffs and cures. We will never beat out jobs such as BRD that are specifically geared towards party buffs because we have so much skill in other areas.
i see a bunch of you asking for refreshga, hastega, and other buffs... i'm wondering why i don't see the buff mentioned that all of you have in the back of your mind:
we should be able to purchase a spell that puts a friggin laser beam on our heads for one miiiiiillion dollars... err gil.
I've always seen our Enhancing skill being the highest as a way to ensure that our en-spell damage is the best in the game. The only enhancing magic that gets better qualitatively with higher enhancing skill are all self target, combat spells. Phallanx, Enspells, Stoneskin, Gain Stat, and Spike spells all get something from higher enhancing.
Better Spells and abilities out shine what we can do in that roll. With one exception. Phallanx II you can cast on others. Look we have a job in a party. Huzzah! What is that, MNK > PLD? They would like Phallanx II? There you go. Now get up there and stab that mob in the face so that it dies faster. IF you don't like doing that then go level SCH. It really is what you are looking for and is an exceptional job.
Guess I was the only one who thought it was kinda lame that 300-437 Enhancing gives less potency to enhancing spells thatn 200-300 did. Prior to cap raise Phalanx equation was (Enhancing magic skill / 10) - 2, now it is similar to Phalanx II equation past the 300 mark. This can also be seen on barspells. Haven't been on rdm enough to see if Enspell equations were unaffected...but it just seems like capping enhancing was more a waste of my time only to see minimal gain out of it ;;
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