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  1. #11
    Player Fearforever's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    It would be good, just the other day I was fighting Sobek looking for trigger with about 20 people around us fighting Lizzard and Gukz NM 2 triggers went off same time with all the spam, people and annimations we didn't know who proc'd what.

    Would be a nice change to either name the person who proc'd it or made it color coded if your alliance does it
    (1)

  2. #12
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Fearforever View Post
    It would be good, just the other day I was fighting Sobek looking for trigger with about 20 people around us fighting Lizzard and Gukz NM 2 triggers went off same time with all the spam, people and annimations we didn't know who proc'd what.

    Would be a nice change to either name the person who proc'd it or made it color coded if your alliance does it
    yep figured this was the issue, really easy fix, stop showing the message to outside people -.-
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #13
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Wow, I really like this idea!

    It's even frustrating to know which spell procced sometimes when two or three people are trying to proc at once. It'd be nice to see names.

    ^^; There's so many times that I'm asking party if it was our proc or the party next to us. I'm usually busy watching the chat screen, and sometimes even when I stare at the monster, I don't see the !!s pop up.
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  4. #14
    Player Gropitou's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    208
    Character
    Gropitou
    World
    Phoenix
    Main Class
    THF Lv 99
    I'd take this suggestion one step further. As many times there are multiple people trying to proc on both weapons and spells, how about going all out and having the text indicate the player's name and the action that triggered the weakness, that way not only does the group know who caused it but they also know what WS or spell NOT to use from that point.

    ex1: Gropitou's Energy Drain has caused the monster to...

    ex2: Gropitou's Banishga II has caused the monster to...
    (8)
    Down with PS2 Emulation / Give us PS3 Native software

  5. #15
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Yes! I'm totally for this!
    (0)

  6. #16
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Exceptional idea.
    (0)

  7. #17
    Player Anethia's Avatar
    Join Date
    Mar 2011
    Location
    San Doria
    Posts
    113
    How about this one:

    Rather than the current "Your attack staggers the fiend!"

    How about this one (slightly modified from another suggestion) "<player name>'s attack staggers the <NM name>, <NM name> is unable to use special abilities/attacks/magic"

    A little redundant I know, but this way you not only know who did it, but if more than one NM is up nearby then you know exactly which NM got staggered (if your server has as many sephiroth or death<something> variants as lakshmi you would understand). I know a lot of people on Xbox that keep onscreen battle effects turned off to reduce lag, this unfortunately works on !! Staggers too.
    (1)

  8. #18
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Harukusan View Post
    Or you could just pay attention and watch for the !! animation
    I have honestly never seen any !! before.
    (2)

  9. #19
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Satyr View Post
    The whole chat filtering and font colors system needs an improvement honestly.
    Very true. Filters aren't specific enough.

    Also, while it technically isn't on-topic, it falls under chat log improvements: fix the way chatlog messages are displayed. Always synchronize AoE effects, don't let them be interrupted by other messages. In fact, that problem would solve itself by adjusting the system so that messages are always displayed in chronological order. No more "The Amuckatrice is no longer asleep." before the sleep message is even displayed and you don't know what is going on, whether an old effect has worn or whether the new effect wore, until it's too late and you have twelve raging cocks in your face.

    And since we're at it:
    Resist! Arcon readies Steel Cyclone.

    Resisting 400 pounds of axe-shaped murder to your face? I think not.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #20
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Quote Originally Posted by Arcon View Post
    Also, while it technically isn't on-topic, it falls under chat log improvements: fix the way chatlog messages are displayed. Always synchronize AoE effects, don't let them be interrupted by other messages. In fact, that problem would solve itself by adjusting the system so that messages are always displayed in chronological order. No more "The Amuckatrice is no longer asleep." before the sleep message is even displayed and you don't know what is going on, whether an old effect has worn or whether the new effect wore, until it's too late and you have twelve raging cocks in your face.

    And since we're at it:
    Resist! Arcon readies Steel Cyclone.

    Resisting 400 pounds of axe-shaped murder to your face? I think not.
    While we're on the subject of horribly synced chat logs . . . Weapon Skill/Skillchain animations, anybody? I hope you didn't gear-swap back to your TP set while they were going on, lest you lose the record of how much damage your just coordinated . . .
    (1)

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