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  1. #31
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    <me> uses <ws>./<px> uses <ws>.
    The <ws> staggered the feind.
    Does <dmg> to the <t> and staggered it.

    I think the only reason why this would be difficult is if the code is very spagetti'd. It's just messing with the output message of the weapon skills. Since the stagger (!!) is decided from the algorithm when the monster is claimed it is stored as a bool I am assuming so the only reason this would be difficult is adding within the spagetti code something to the stagger value an out put to say what the target for that value was.

    I am not sure what the game is coded in personally but it basically amounts to:
    (output) > The attack staggers the foe.
    (output) > The foe can't (effect)
    the file would just have to include the flag for the predefined variable. Which exists within the code and is why abyssite of discrernment works.

    so they'd need to change the prompt from
    (output) > The attack staggers the foe.
    -to-
    (output) > The (trigger) staggers the foe.

    I don't see how thats hard, unless they're in strange locations or they don't have a search function, or they don't have the tags indexed. Personally I think the few reasons why those would be a case, at least not the search function is if the devs thought the code was perfect to begin within and didn't think it would ever have to revised.

    Heck if they'd want send me the files and I'll patch it for them
    (0)
    Last edited by Juilan; 04-20-2011 at 12:52 PM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  2. #32
    Player Aequis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    46
    Character
    Aequis
    World
    Lakshmi
    Main Class
    RDM Lv 99
    I agree something needs to be done, and yes Gukumatz/Sirrush/Sobek are by far the worst contenders for this problem. You'll sometimes even have Nehebkau (the raptor) being fought at that camp too, so that's four possible NMs at a time.

    All it really needs to say is which NM you've staggered. Don't need which ws or spell triggered it, as, if you're in charge of a set of procs, you should be paying attention. Multiple Black mages in a party split responsibilities; one does AM and -aga III, the other does tier III and IV etc. Let's not make it too easy...
    (1)

  3. #33
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    We spoke to the dev. team about the possibility of including names in the chat log to make it clearer who staggered an enemy. They looked into this and mentioned that it is a bit difficult to include any more information into the log at the moment, so they will have to put this off for the time being.
    Did you go though all the comments? if that cannot be done, STOP SHOWING OUTSIDE PTS PROCS! Is that hard to do? why was it made like that to begin with??
    (2)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #34
    Player
    Join Date
    Apr 2011
    Location
    Metal Gear
    Posts
    8
    I don't know the sound the it makes when it staggers the foe, I only know the sound it makes when it takes a NMs life.
    (1)

  5. #35
    Player
    Join Date
    Mar 2011
    Posts
    283
    OP good idea
    (0)

  6. #36
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Keeping the stagger information within the party would be enough. We can filter out actions taken outside of parties, can't you just make it so that stagger information falls under this chat filter?
    (1)

  7. #37
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Why not just allow that message only to be viewed by the party that staggered it? When people fight NMs next to eachother it gets so confusing about which party got what proc.
    (1)
    Kitheren of Valefor
    Married to Valkarie
    ~*Thank you everyone who helped me with my Mjollnir!*~

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Why not change the stagger message to be included in the group "Special Action Effects On/By Others", since this is a filter option many use to eliminate the status message spam of outside parties.

    Also, a bit off topic:

    Can we SEPARATE all ON/BY actions/effect filters to ON and BY? I've been wishing for that for 5 years now.
    (1)

  9. #39
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    In Dynamis it now says "<playername> Staggers the fiend", While its not like this in Abyssea yet, At the very least they took the idea and used it for the neo-dynamis system.

    They're listening
    (0)

  10. #40
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    it works like that in dynamis.. why not abyssea nms?
    (2)

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