Exceptional idea.
Exceptional idea.
How about this one:
Rather than the current "Your attack staggers the fiend!"
How about this one (slightly modified from another suggestion) "<player name>'s attack staggers the <NM name>, <NM name> is unable to use special abilities/attacks/magic"
A little redundant I know, but this way you not only know who did it, but if more than one NM is up nearby then you know exactly which NM got staggered (if your server has as many sephiroth or death<something> variants as lakshmi you would understand). I know a lot of people on Xbox that keep onscreen battle effects turned off to reduce lag, this unfortunately works on !! Staggers too.
Very true. Filters aren't specific enough.
Also, while it technically isn't on-topic, it falls under chat log improvements: fix the way chatlog messages are displayed. Always synchronize AoE effects, don't let them be interrupted by other messages. In fact, that problem would solve itself by adjusting the system so that messages are always displayed in chronological order. No more "The Amuckatrice is no longer asleep." before the sleep message is even displayed and you don't know what is going on, whether an old effect has worn or whether the new effect wore, until it's too late and you have twelve raging cocks in your face.
And since we're at it:
Resist! Arcon readies Steel Cyclone.
Resisting 400 pounds of axe-shaped murder to your face? I think not.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Great idea
I'd say combine all the suggestions on this thread:
<Player>'s <name of attack> staggers <name of NM>!
<Name of NM> <appropriate message depending on the type of proc>.
Everyone in the party can see what the successful proc spell/ability was and it eliminates confusion if Gukumatz, Sobek and Sirrush are all being fought right next to each other (the worst offenders for this sort of thing in my experience).
Another idea to add to this subject, have the system message only appear in /alliance mode rather than an area shout that all players (even those not involved in this battle) can see.
Down with PS2 Emulation / Give us PS3 Native software
I agree with the OP, but also for the reason that if you've got 4 people casting on the NM it's hard to tell which cast landed the yellow !!, so you don't do it again. Seriously, if Thunder IV got yellow you don't want to repeat it, but if it didn't !! and the mob is weak to Thunder then I would like to cast it again as an example...
yes please (if it's not too hard to add)
Would make things a little clearer
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
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