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  1. #101
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    I think a valid point is presented here, you really do not need hard(detailed) content for low levels, and there is no reason for it. I can see what the dev quote might mean (like lower level dungeons wow has) that gives lower level gear and exp. That would be a lot more interactive then this dumb abyssea leeching crap and so would different level brackets in the gyms of vandel idea. give the guy a brake this is not BG wars.

    you want bragging? this is my 1111st post, thats cool! 1111 ;p
    (0)
    Last edited by Rambus; 04-16-2011 at 07:39 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #102
    Quote Originally Posted by Rambus View Post
    you want bragging? this is my 1111st post, thats cool! 1111 ;p
    dude, you ever find time to play?
    (0)

  3. #103
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Probably not

    I thought i was forum whoring-hard.

    And he has 2x my post.
    (0)

  4. #104
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    i have 2 laptops, a desktop and an xbox, not hard for me to muti task ( duel box and posting)

    and wtf:

    Tsukino_Kaji
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    Join Date Mar 2011
    Posts 1,719

    Quote Originally Posted by Tsukino_Kaji View Post
    I'm just quoting this line so I can point it out later Ram. ^^
    why make fun of me -.-
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #105
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Glamdring View Post
    dude, you ever find time to play?
    I play just fine.
    Quote Originally Posted by Rambus View Post
    you want bragging? this is my 1111st post, thats cool! 1111 ;p
    You want bragging? I had 1111 posts when you were still less then 400. lol
    This our powers combined, we out tally the JP forums!
    (0)

  6. #106
    Player Taheenaa's Avatar
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    Mar 2011
    Posts
    5
    Character
    Taheenaa
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    The development team is most definitely aware of the difficulties associated with the lower levels and they are thinking of some possible ways to counter this. While their direction is not necessarily going to be an increase in content for specific levels (ex: more battlefields for level 10 etc.), they will continue to pay special attention to ways that players can get through the lower levels at a good pace.
    It's not hard, really.


    Raise entry requirements for Abyssea zones to level 70+.



    There's no reason to have it at lvl 30, period. Raise entry requirements, people start partying again (shock!), game not so broken anymore :/

    Lvl 30 entry never made any sense anywho.



    (0)

  7. #107
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    Character
    Rambus
    World
    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Taheenaa View Post
    It's not hard, really.


    Raise entry requirements for Abyssea zones to level 70+.



    There's no reason to have it at lvl 30, period. Raise entry requirements, people start partying again (shock!), game not so broken anymore :/

    Lvl 30 entry never made any sense anywho.



    yeah I said that before, the only thing I fear with doing that is the economy, it is already damaged to hell and I do not think that will repair it. in other words how do you fix the lack of lower level gear?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #108
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rambus View Post
    yeah I said that before, the only thing I fear with doing that is the economy, it is already damaged to hell and I do not think that will repair it. in other words how do you fix the lack of lower level gear?
    -----------------
    I say offer low lvl "Rare" gear from the Trial of the Magians that can be sold on the AH until they reach a certain level. These would be in demand economy wise for folks that don't want to do the trials but want decent low level gear quickly. There could be trials based on each armor slot (Head, Body, Hands, Legs, and Feet). Gear that could grow with your character in both stats as well as appearance as you grow in level would be interesting to see. I'm guessing this type of gear could start from lvl 1 and have very simple trials that correspond to the difficulty of a lvl one character (ex. kill 10 Mandies=upgrade, kill 12 bee's=upgrade, etc.). The Devs would have to either position Trial Moogles in low lvl city areas, or allow players to trade gear to new trial books in the low area fields.
    (0)
    Last edited by kingfury; 04-17-2011 at 11:51 PM.

  9. #109
    Player Taheenaa's Avatar
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    Mar 2011
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    5
    Character
    Taheenaa
    World
    Bismarck
    Main Class
    RDM Lv 99
    I think fixing what broke (ruined) the entire game in the first place will fix a lot of problems.

    By not allowing people in to Abyssea before level 70 would have a trickle down effect just as much as it did when Abyssea (at level 30 entry) was initially implemented.

    People have no reason to gear their low level jobs like they used to 5 years ago. Or even 1 year ago. In turn, crafters have no one to sell to because no one has the need to buy low level gear anymore, no one is partying. If the entry requirement is raised to level 70+, people will have to party again. If you have to party, you're gonna have to gear up.

    If people have to start partying again, you'll then see the market pick back up again on items such as crystals, gear and weapons. Since Abyssea came along, more often than not, when you're fixin' to buy some crystals there's either usually very minimal stacks to 0 stacks up on AH.

    People would start Campaigning again. At least until level 70 (if that were the
    entry to Abyssea requirement.)

    I can't imagine being a brand new player to FFXI in it's current state. There's no way I'd wanna stick around if I couldn't find party's, gear or just about anything really that you need to play the game. Can't be very fun or enjoyable for the new player's.
    ...the list goes on...

    Just by adjusting one simple entry requirement level, it will have mass effects on the game.

    Abyssea (at it's current level 30 requirement) has ruined many aspects of the game, that most of us had come to love and enjoy.

    There's no way to deny that.

    Many of these aspects were the main reason why a lot of us long time players preferred
    FFXI over many of the other no-brain-required MMO's in the world.

    Adjusting the entry requirement to Abyssea to level 70+ only won't, by any means, fix every single thing broken in FFXI. But it sure as hell will fix many of the things that Abyssea broke on it's own to begin with.
    (2)

  10. #110
    Player Saefinn's Avatar
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    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    I think what we need is for 1-74 to be more interesting and for people to not have an incentive to leech from 30 to 75. I think leeching is too much of a short cut, I can understand that not everybody wants to grind, but how many of us play an RPG with our levels maxed out? Usually you play the game AS you level up, not after. Obviously, you can do missions as you level up, but it's easier to do them after you've levelled, especially with the level caps dropped, which I can understand because there's fewer people interested in teaming up, therefore you're likely to be left to solo stuff or find a friend to help out. Perhaps have a 30-75 event that people can get exp, gil and gear that's enjoyable to participate in. There's MMM for exp, and that can be great, but you're not really doing much - just killing mob after mob and the incentive for it is exp. Also, if the economy's going to be crap for people in the lower levels who aren't leeching Aby and getting loads of Cruor as well, then why not level the playing field and reward people for participating in lower level events?

    So in turn - people are levelling up, getting gil and gear, as well as enjoying the process. The reason, as far as I can see, for Aby leeches is that people aren't interested by the levelling process between 30 and 75 - either because it's not that attractive or they've just done it all before (or the third, they're lazy), there's no reason why SE can't spruce it up a bit.
    (1)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

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