Results -9 to 0 of 42

Threaded View

  1. #16
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Meyi View Post
    I personally think Trial of Magians is incredibly awesome and the best thing added to this game, ever.

    I've completed 4 BLM staves, I'm 2 trials away from completing the cure staff, and I will finish the last three BLM staves (Dark included) and eight SMN staves.

    Does it take time? Yep. But it's very rewarding when you get the last kill and you can turn in the weapon for the next upgrade. And when it's all done, it's a nice feeling to know that such hard work was well rewarded. I hate luck. I'm thankful that, every single time I kill a monster in the game, it counts towards my weapon. Every little step will eventually lead to the end goal.

    The biggest problem with magian is weather/day. These requirements are ridiculous. Weather can be painful -- even in its season -- and day of the week can be brutal if you cannot be on the game (or out of an event) during that time.

    So far, the worst weapon ever is the Cure Staff. Killing 150 beasts with 50+ light damage is difficult (you'd be amazed how many times Holy, Banish II, or Banish III didn't kill it off despite being at like, 2%). Collecting 10 bottled fairies solo took me 5 hours (most of it spent running to Castle Oztroja (S)'s entrance, then running to the spring and getting hippogryph aggro along the way). 15 bottled fairies is just masochism. Following this is light's day/weather 150 elements; this trial took me three light days to complete out in West Saruta (S), with other people also on the same trial.

    And now, I'm grinding my teeth on the 175 elementals on light's day/weather. But you know what? When I finish this trial, and turn in 15 Light Geodes and get my +2 staff back, it's going to feel bloody fantastic. Well worth the stats.

    Spending time on a fantastiv weapon is great. Being hindered because of schedules is not great.
    should i be cock blocked from getting semi good gear on 19 job because i have 19 jobs?

    I personally do not care for the staff trails I do not have the time to invest in them, and in abyssea if you are using potency atma you do not have a big difference vs HQ staffs because people reported potency atma is added with the magins and multiplied outside with HQ ele staffs. I can understand not having best of the best on all jobs ( like all emp weapons) but common staffs? Give me a brake -.-. the space issue is big too I DO NOT have the space to replace 8 staffs with 27 weapons atm.

    they are fine if you only have 1 or 2 90s to work on, not 19.

    they toned down the weather, i do not see weather much of an issue past some specific trails ( marbol in wind, fire in general, so on)

    I agree it is a good system but some things is too much, esp after the relic change there should be no reason for paths like this:

    400 Plantoids > Trial 653: 300 Ladybugs > Kurodachi Trial 655: 500 Beast > Trial 656: 600 Aquan > Trial 657: 400 Gnats> Trial 1559: 600 Demons > Trial 1560: 450 Qiqirn> Trial 2120: 700 Aquans> and unlisted one is 700 birds.
    (0)
    Last edited by Rambus; 04-17-2011 at 07:14 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.