elaborate, i don't see it. If a person who nvr did CoP came up and asked me 2 help em wit promies id say sure its a free 1k exp for 1 shotting a boss, if a person came up 2 me and asked me 2 help them do it under the lvl cap of 30 cause they want to experience the fight properly even tho ther is no extra reward for doing so, i'd say no way. ther wuld need 2 be an extra reward from doing it under the level cap or i wuldnt hav any reason to help.
We're talking about two different things.
What makes Level restricted CoP battles "proper"?
What makes an entirely new player want to do CoP under level restriction because it's the "proper" way?
What makes this new player want to believe that is the "proper" way?
As for your point though:
People won't do capped fights not because of the BCNM battle itself, but because you have to go through hell and back just to get to the battle in the first place. Fetch quests, constant "win" buttons (anima, yellow liquid, etc.) and getting the correct jobs has made CoP one of the most neglected mission lines because once people are done with it they sure as hell don't wanna do it again. People say they want CoP-like missions again but I highly doubt they know what they're talking about.
um...how about the fact that that is how it was originally implemented? that and all the items that you mentioned are completely redundant now seeing as you can kill all the promy bosses and mammets with your eyes closed.
The only reason they removed the caps is because CoP areas and rewards are so old and outdated that they wanted casual players to be able to zip through it and get back to the new stuff. this leaves people who look for a challenge in their mission lines with another story they can complete solo in less than a week.
honestly if a FF game came out and for 6/8ths of it i culd kill every monster and boss in one shot i'd want my money back... thats pretty much the case with CoP.
as for your point about people not knowing what ther talking about. well why not let them figure that out for themselves? all im suggesting is adding in the cap as a CHOICE. that way casual players can burn ther way through it and get ther rajas ring and sea access, frequent players can enjoy the story the way it was supposed 2 be aswell as be rewarded appropriatley with stuff casual players can't get and nostalgic players can try it under the cap then realise they hated it and never look back.
So a change that SE themselves have made is considered to be "wrong" and "improper", because that wasn't how it was in the first place? Thank goodness SE never changed Campaign... oh wait.
Also.
Absolutely false. If I remember right CoP was actually the least completed storyline out of RotZ, CoP, and ToAU because players, especially ones that came post-ToAU, couldn't find anyone to help them, especially players that already completed the storyline. SE changed CoP to allow players to get to Sea and experience the storyline, as well as get the endgame rewards.The only reason they removed the caps is because CoP areas and rewards are so old and outdated that they wanted casual players to be able to zip through it and get back to the new stuff. this leaves people who look for a challenge in their mission lines with another story they can complete solo in less than a week.
I'm actually not arguing against your suggestion. But people really need to open their eyes to why this was changed.
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