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  1. #1
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    After skimming a lot, Did anyone bring up the reason CoP was probably considered "Hard" is because more than 80% of it was done under a Level cap of 30, 40, or 60?

    Also, If you want a Challenge, a good one is trying anything in Abyssea with a Shout group full of People who have no Atmas or decent Abyssites.

    thats more challenging than anything in what CoP used to be :P

    (btw if you haven't gotten it by now im mostly joking)
    (0)

  2. #2
    Player darkvision's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Capgames
    World
    Asura
    Main Class
    PLD Lv 99
    these days CoP is too week and can be done in 3 days at 8 hours a day (done this for a mule). before it took me over 1 year to do coz finding help was hard sing the majority of the playerbase had complete it.

    i will agree i would love for some uber hard missions/mobs/endgame that will give a full alliance with the best gear/weapons a run for thier money. But at the same time having time restriction on those said missions/endgame mostly. for ACP ASA and moogle expanssions it took people 1 night to complete and pretty much had no real sence of a chalange. what i really want to se most is endgame event that is OUTSIDE of abyssea where player skill gear come into play while making it possible to have a wide range of jobs that can do the event. atm with abyssea all you really need is WHM BLM BLU NIN WAR, BRD is not a requirement and can be used as a subjob but everyone love a BRD and its always nice to have a THF. so basically only 6-7 jobs really stand out from the rest.

    basically an uber hard endgame event that even the best will loose and also have a chance to win, also having alot of variability in how it all plays out. maybe have like 10 different types of bosses that you can end up facing a totally random one so you will have to have a diverce alliance setup to deal with what is faced and even then it can be so random that out of the 10 bosses they can random job/abilities/traits etc so that it keeps you on your toes and everyone has to be alert at all times. so that you cant fall into previous situations where 1 setup will defeat all. even down to the normal mobs they can be a random mob of any/multiple type(s) and posses all total different traits/abilities/jobs from each other. and also have brand new mobs that has never been seen and not just a reskin of current mobs.

    and once you are in the event you cannot then simply run and change jobs to deal with what your faced. have it totally locked out after your alliance has entered and started then they cannot exit and re-enter.

    Basically an uber dificult endgame event out of abyssea that is totally random in what mobs your faced with that have all random traits/abilities/jobs so nothing is always the same, if you wipe to a mob then its traits/abilities/jobs change and also regens to full HP when left idle (no agro) for 15 secs but will require taking a diverse setup (including lolPUP). once you enter and start you cant exit and re-enter. if you happen to d/c then when you log back on white event is still currently in progress then you will be where you d/c'd

    on top of this, its instanced with time restrictions of only can do said event once every 2-3 days

    hope that can be understood
    (0)
    Last edited by darkvision; 04-16-2011 at 11:56 PM.

  3. #3
    Player Wenceslao's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    More than getting back to the oldschool style what if SE give us the option to set the old lvl restriction on CoP areas and battlefieds, this way the ones who like the old style can enjoy it and the ones who like it as it is now can enjoy it to, this way all players wins, don't you think guys?
    (0)

  4. #4
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    If I wanted to be spoonfed rewards, I'd play WoW.
    I really doubt you have beat Sinestra in WoW or any of the hard mode content.

    Also requiring certain classes to beat missions easily != to challenge.

    I've always opted for a challenge. Fighting Ultimecia with a Lv37 Squall (and the others under that) by spamming Holy Wars, Doom Train and Eden for 3 hours only to finish the game at 2AM and sit in awe as the credits roll.
    Yea using a invincible pot (Holy War) really shows you like a challenge. Anyone can beat FF8 with a stack of 99 holy wars simply because you can not die.
    (0)
    Last edited by Zumi; 04-20-2011 at 06:41 AM.

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