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  1. #31
    Player Zarchery's Avatar
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    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Luvbunny View Post
    Let's not forget the three mini add ons, and how much "FUN" it is to do them... ToAU and WoTG are the two best missions when it comes to game design, it lets you do it fast and less of a running around and killing gazilion mobs for the key items. If you want challenge, then do both missions with 1-3 people, unless you have certain jobs, it can be challenging and fun to an extend. Yes CoP has good story and in a way, it makes you feel like you are playing the offline FFXI but now you are playing it online and with 5 other people. It is a very interesting idea but somewhat fail in implementation pre-nerf. I am glad the game is moving in the "faster pace" direction though. Granted it is not the same game as in 2003 but I think this is for the better. Now you have a lot more options and a lot of things to do as lvl 90s, solo or in a smaller group. Once SE adjust the older contents to be comparable with Abyssea, then the game would be perfect.
    I enjoy the unbridled hubris that you seem to believe that you are the sole arbiter of what constitutes fun, rather than it being a subjective opinion.

    Critics keep strawmanning, saying "Don't make CoP hard again, it's unfair to players who haven't finished it!" Except NOBODY is suggesting that. The suggestion is clearly "Make a classic, level capped version OPTIONAL and with material rewards to entice players."

    I did CoP back in 2006 with a static group. Though it was challenging, and stressful at times (Airship fight wasn't so bad, but Snoll Tzar took 7 tries to get two wins for 9 people, and I had a bit of a nervous breakdown once after losing the Tenzen fight). Still, it was the most fun I've ever had in my years of playing the game. Because we couldn't just coast through. We needed 6 people, all fighting at the top of their game, displaying top notch teamwork. Nothing before or since has fulfilled me that much. But listening to some of the critics, you would think that I was deluding myself, and that my opinion is wrong.

    Look, I am glad they removed the level caps. I want this beautiful story and the beauty of Al'Taieu to be open to anyone, not just those lucky enough to have connections. But how would it hurt to allow people to repeat these old fights, optionally, for fun and valuable prizes?
    (0)
    Last edited by Zarchery; 03-23-2011 at 11:14 AM.

  2. #32
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    God forbid we get a challenge. People might start jumping off buildings in despair.
    (0)

  3. #33
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    There's no need to go back and recap something that has already been uncapped and that very few if any still d0 to begin with.
    (0)

  4. #34
    Quote Originally Posted by Tsukino_Kaji View Post
    There's no need to go back and recap something that has already been uncapped and that very few if any still d0 to begin with.
    No no. What they need to do is take away the Rajas, Tamas, and Sattva Rings of every person who completed CoP after they got rid of XP loss on the missions so that my ring will be special! If you didn't get your CoP ring back when you lost goo-gobs of XP doing them, then it really doesn't count as the full CoP experience, and we shouldn't reward people for that.
    (0)

  5. #35
    Erm.... so.... you want CoP to be "challenging" again cuz you wanna do them again I hope? cuz, seems to me like you guys already beaten CoP so, why ask for a change on a content you are not touching??

    Just cuz you no longer feel special for finishing it??? or you are jelous of people getting it done without sitting in Jeuno for 6+ hours???

    I really dont see the problem, and this extends to all complains on all topics of the "easy button" if you want to do them the hard way be my guest, go form a party and sync to some person with the adecuate level to be challenging... I see it like the megaman 10 easy mode, let people enjoy the game on "easy mode" and you can put challenges for yourselve as you see fit. What merit is to finish Ikaruga on superhard expert xtreeeeeeme other than brag about your high score? the game is enjoyable regardless of dificulty, if its to easy for you you can create artificial challenge.

    So, what your complains will be then?? HLN (high level noobs)? CoP being hard wont make HLN suck less, they just wond do it and it will be just jerkish to not let someone paying as much money as you elite players, enjoy game content and plot.

    I really really dont see where is the problem other than people just like to nostalgia all over their cherised hard missions and grind days.... you can make friends regardless of dificulty, and its not like they are giving the things away, just made them more accesible.
    (0)

    azjazo.deviantart.com

  6. #36
    Quote Originally Posted by azjazo View Post
    Erm.... so.... you want CoP to be "challenging" again cuz you wanna do them again I hope? cuz, seems to me like you guys already beaten CoP so, why ask for a change on a content you are not touching??

    Just cuz you no longer feel special for finishing it??? or you are jelous of people getting it done without sitting in Jeuno for 6+ hours???

    I really dont see the problem, and this extends to all complains on all topics of the "easy button" if you want to do them the hard way be my guest, go form a party and sync to some person with the adecuate level to be challenging... I see it like the megaman 10 easy mode, let people enjoy the game on "easy mode" and you can put challenges for yourselve as you see fit. What merit is to finish Ikaruga on superhard expert xtreeeeeeme other than brag about your high score? the game is enjoyable regardless of dificulty, if its to easy for you you can create artificial challenge.

    So, what your complains will be then?? HLN (high level noobs)? CoP being hard wont make HLN suck less, they just wond do it and it will be just jerkish to not let someone paying as much money as you elite players, enjoy game content and plot.

    I really really dont see where is the problem other than people just like to nostalgia all over their cherised hard missions and grind days.... you can make friends regardless of dificulty, and its not like they are giving the things away, just made them more accesible.
    In case it didn't come off as so, my comment was completely facetious. I utterly despise CoP and view it as the darkest period of FFXI's history. It was an era of false challenge, instead of utilizing genuine difficulty, they packed the expansion full of artificial difficulty in the form of level caps, dungeon crawls full of true sight monsters, gimmicky fights requiring specific job set ups, random real life day waits, and enfeebling items. And I was a lucky person who had a linkshell that actually did CoP missions, I couldn't imagine trying to do the unnerfed battles with pick up parties. It is hard enough to find enough people to do the last few WotG missions and they can't even hold a candle to old-school CoP.

    My point is that I think a lot of people who want "OG CoP style content" honestly have no clue what that really means. Because that doesn't mean missions after nerfs, that means Promyvions on the first day that they were released, and no sane person wants that nonsense.
    (0)

  7. #37
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I still want three modes of doing missions.

    A) Cutscenes only. You just get a "skip" option at each fight so you can just enjoy the story.
    B) Normal. Like now.
    C) Hard. More level caps, more fetch quests, shorter BC time, etc.

    That way we can all enjoy the game the way we want to. I personally enjoy the story, but hate that it takes 6 months per BCNM just because everyone is always busy and can't spend 40 minutes helping with missions.

    Of course I'm not quite trying my fullest. I've yet to set up dates and times and say "If enough show up at this time, we'll do this and that". I usually just log on and ask if people are free to help a quickie.
    (0)

  8. #38
    Player Schultz's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    15
    ToAU was trash. I'm sorry but I had more fun leveling BRD from 1-75 solo (note, this did not happen, but it still would have been more fun). There was no real "challenge", and I'm sorry to all those that struggled through the missions, but semi-decent party can finish those missions.

    WoTG I can't talk about much because I was scared so much due to the immense let down that was ToAU. I've only gone so far solo, and it hasn't been a challenge either. Sure there's probably some parts that I might have trouble solo'ing, but that's what friends are for.

    In my eyes, SE sold out. Back in the day you used to talk at school about your spending X weeks chocobo breeding, or how you beat X Weapon with some bizarre strategy that took you 3 hours. FF games have always been about challenges, if they wanted to give you the end boss nicely wrapped, they'd make a game like... oh wait they did make FFXIII.

    Anyhow what I was saying is that they don't have to stop making it easy, just give us the option to pick the harder path with better rewards.
    (0)
    Inglourious Basterds - Cultural Basterdry of Lakshmi for Make Profit Inglourious Members of Linkshell

  9. #39
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Schultz View Post
    The game isn't a challenge anymore... ...So yeah bring back difficulty to the game. If you're worried about casuals that are unable to do high end content, make it so that you can opt into HQ fights... ...Some of us want to be challenged, and in my history of playing FF games, I've always opted for a challenge.
    Quote Originally Posted by Schultz View Post
    Anyhow what I was saying is that they don't have to stop making it easy, just give us the option to pick the harder path
    They've done this for Abyssea. If it's too 'easy mode' for you, try it again without cruor buffs and atma. You won't get better rewards, but the difficulty that you so desire is really the reward you're after, isn't it?
    (0)

  10. #40
    Player Schultz's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    15
    Interesting point.
    (0)
    Inglourious Basterds - Cultural Basterdry of Lakshmi for Make Profit Inglourious Members of Linkshell

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