Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 120

Thread: Pet Shop

  1. #61
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Admittedly i don't know if its been suggest, but I think a way to purchase Pet Food would be far better :|, Its not even a matter of price at some levels its a matter of Stock. Especially early level Pet food. (can't tell if the OP suggested this >.> didn't read all the thread cause it just looks like crafters trying to angrily defend their "profit" (A.k.a extortion) of certain items)

    Pet Food Alpha: 200gil/each (2,400 Stack. AH Price 2000)
    Pet Food Beta: 400gil/each (4,800 stack. AH price 4000)
    Pet Food Gama: 600gil/each (7,200 stack, AH price 10,000)
    Pet Food Delta: 800gil/each (9,600 stack, AH Price 3k)
    Pet Food Epsilon: 1000/each (12k stack, AH price 10,000)
    Pet Food Zeta: 1200/each (14,400 /stack, AH price 12,000)
    Pet Food Eta: 2500/each (30,000/stack, AH price 40,000)

    This seems like reasonable prices. Most are more expensive than AH, Which as such would simply create an NPC alternative when AH is out of Stock. This is apparent for low-level Biscuits which are rarely in stock these days.

    Where as it imposes a cap on Some higher level Pet food (lets say Eta). Right now Eta prices are insane on Some servers. Each stack costs roughly ~13k to make depending on your server, thats NQ'ing all synths. and they sell as high as 70k/stack (Fenrir price), which is somewhere in the ballpark of 500% Profit for NQ synths. Limiting that to 300% Profit wouldn't crash the economy.

    as far as Jugs, I don't really care one way or the other if a Pet-Shop for Jugs were added, but it would be nice for Pet food, Cause unlike a lot of Jugs, Low-level pet food is rarely in stock, Which hurts low-level BSTs.

    Edit: and just to touch on the subject i skimmed over. Just because You're the only source of an item, and can sell it for whatever you want, Doesn't mean its any less F*cked up, Even hiding behind supply/demand excuse. When a Craft is 300%+ more profit on the NQ, Theres no reason the consumer shouldn't complain. So Don't act like you're all in the right. You are extorting these people because they need to buy these things to be good at their job. And you're using the fact you're the only supply of said item to charge insane prices. This isn't true for everything, But its apparent for some BST items.

    (Note: I'm not saying the above applies to everyone in this thread, I just skimmed over a few posts with that feeling to it Thank you!)
    (2)
    Last edited by Karbuncle; 04-14-2011 at 01:31 AM.

  2. #62
    Player
    Join Date
    Mar 2011
    Posts
    478
    Sounds reasonable... I'm all for having an npc option to buy jugpets and pet food

    I'd just hope crafting would remain the preferred source of jugpets to keep the economy alive... sort of ;o
    (0)

  3. #63
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Flunklesnarkin View Post
    Sounds reasonable... I'm all for having an npc option to buy jugpets and pet food

    I'd just hope crafting would remain the preferred source of jugpets to keep the economy alive... sort of ;o
    That Seems like the best Solution.

    A "Pet Shop" if added, should be "Well theres none in stock on the AH, I'll go to the Pet Shop". And prices should reflect that. Being slightly more expensive then they are on AH.
    (0)

  4. #64
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    Quote Originally Posted by Gotterdammerung View Post
    You call me lazy because you don't know me. You might be able to farm and cook the pet supplies you need to live at your pace, but i blow through an insane amount of supplies a week. I have cooking leveled but if i stopped to craft what i needed id be crafting for a few days, and thats time i dont have. This thread isnt even about that. Its about bst getting what everyone else has. Angon NPC sells it. Automaton oils NPC sells it, Corsair cards NPC sells it, Universal tools NPC sells it. I still maintain that a NPC with endgame appropriate Cookies and jugs is both fair and needed. It helps to regulate crafting prices and ensures that a bstmaster always has the tools needed to actually play the job.
    give bst dual-wield like everony else has

    Edit:
    but a pet shop would suck, i leveled cooking to be able to craft my own pets and to sell stuff. making everything possible to be purchased on npc would just screw the economy.

    every gil spend on a npc is lost gil for market.

    example:

    a bst spends gil for food/pets > the cook gets money, he spends its for shihei or whatever > the woodworker gets money > he spends it for pop items or ingredients droped by NMs or whatever > the person who's killing them all time gets money, this could be u!

    point is, a pet shop could just hurt yourself.
    (0)
    Last edited by Alukat; 04-14-2011 at 08:41 PM.

  5. #65
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Alukat View Post
    give bst dual-wield like everony else has

    Edit:
    but a pet shop would suck, i leveled cooking to be able to craft my own pets and to sell stuff. making everything possible to be purchased on npc would just screw the economy.

    every gil spend on a npc is lost gil for market.

    example:

    a bst spends gil for food/pets > the cook gets money, he spends its for shihei or whatever > the woodworker gets money > he spends it for pop items or ingredients droped by NMs or whatever > the person who's killing them all time gets money, this could be u!

    point is, a pet shop could just hurt yourself.
    Not if the prices at the pet shop were more expensive by ~2/3k than at the Auction house. Then it would just be used as a "last rest" alternative if the Auction House happens to be out of stock..

    Really, a Pet shop should sell all Jugs/Pet Food up until level ~50. Cause the Jugs/Food at those levels are quite rare, like a lot of lowbie gear.

    That way 51+ Jugs/Pet Food will remain what it is (Good profit for Crafters), while the lowbie jug/food Thats rarely made/profitable can be purchased by new players easier, especially when stock is low/non-existent.
    (0)

  6. #66
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    but i guess the main issue causing the lacks of items in AH is the new system.
    most items are r/e and droped by NMs/quest.
    i remember when there was abjuration + cursed item (500k-10M) there was a reason to farm and craft.
    (0)

  7. #67
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Wrong thread or >.>?
    (0)

  8. #68
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    except that the AH fluctuates. Considering the current prices are all 300%-700% profit mark ups, It may not be appropriate to set the NPC shop prices based on the current market.

    But any NPC shop, even a expensive one, is an improvement and would eliminate at least 1 of the problems.
    (0)

  9. #69
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    i mainly crafted pet items & food (cooking yeah) when there are things i need to buy, but since all items are r/e and drop there i stoped it and that's why there is lower stock on in ah and higher price on our server (bahamut).
    before abyssea i crafted like 20-30 hours per week. now i craft 1 hour in 1 month.
    so SE should fix the problem itself instead the symptoms ^^
    this is a game (in extend of course a world) and all variables work together, so that has something to do with the pet item ah stock/price
    (0)

  10. #70
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Oh, I was confused cause nothing required to craft Jugs or Pet food is R/EX. I would think that would encourage more crafting of the items that actually sell and aren't R/EX, not decourage the entire system.

    Though, This is now Addressing Gotter, Check my Prices Up above in my first post, Thats the most likely pricing for something like this. Cheap and scales up on level. Most of them are only ~slightly more expensive than their AH alternatives.

    You don't want to completely screw crafters, But at the same time yes i can agree that certain items are nothing short of Extortion based on the fact crafters know they're the only source of said items and can get away with charging about whatever they want. Something needs to address this, But i can't think of a solution that wouldn't completely bone another aspect of crafting.

    I know crafters basically have it hard now, that "Consumables" are really the only things worth a profit these days for a lot of crafters, and taking that away would probably kill a lot of the system for BST goods. but crafters also need to realize 70k for a Stack of Eta biscuits that cost at best 12k to make is ridiculous, and there is a small chance if enough BSTs complain about this, Pet food could end up like automaton oil, and bam, now the profit is completely gone.

    Crafters need to set up reasonable prices, and Consumers need to realize that out-dating Crafting further isn't entirely the solution.

    NPC alternatives should be slightly more expensive than AH, i know theres no way to program this real-time, but most prices (Except ETA) Are pretty stable. the list like the one i posted above would be a good start.
    (0)

Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast