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  1. #1
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99

    Let us trigger yellow or blue weakness in abyssea

    Give us the ability to trigger !! or!! with our 75 merit pacts and possibly Carbunlce's and Fenrir's 75+ rage pacts or blue with our 70 Physical pacts and Fenrir's Eclipse Bite. I've been turned down on 5 NM runs so far because my SMN cannot trigger any weakness
    (2)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I thought about that, But honestly it just means 1 more body to add to the list of things you need to drag to an event to get triggers.

    SMN is an amazing DD, Both Predator Claws and Heavenly Strike have amazingly shocking potential, and are quite Steady Damage.

    If you're being declined for being a SMN, I feel your pain, As I too am a SMN (amongst other things), but i think this would hurt more than help for everyone but SMN.
    (0)

  3. #3
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Same could be said for BLU or NIN and even BRD as far as far as yellow is concerned, Chances are if its an event there'll be a SMN in the alliance anyway it will only really effect seal farming PUGs who usuallly don't have a full set of yellow procs anyway
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Razushu View Post
    Same could be said for BLU or NIN and even BRD as far as far as yellow is concerned, Chances are if its an event there'll be a SMN in the alliance anyway it will only really effect seal farming PUGs who usuallly don't have a full set of yellow procs anyway
    You kinda just proved my point. Theres already way too many jobs you 'need' to include in PUG's if you wanna get everything. Why add more?

    I understand wanting to feel useful, but SMN in itself is a useful job. Its amazing in abyssea and Merited Bloodpacts rip stuff apart. its just adding this would do more harm than good for everyone in the community.

    BLU/NIN, and BLM/BRD + WHM can handle all Yellow procs, throwing a SMN into the mix is just an inconvenience. You're just having bad luck with Ignorant players not knowing the potential SMN can possess in Abyssea.

    Edit: Maybe the Tier IV Bloodpacts should trigger Weakness, But adding NEW weaknesses for SMN to trigger is a bad idea.
    (0)

  5. #5
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    I think SE did well in skipping SMN, since we have terrible timing potential, and failing means waiting for so long. If you have all day it is fine, but if others want to fight the NM it is not fun when a SMN is going to spend half an hour trying to trigger grellows.
    (0)

  6. #6
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    I'm not talking about our battle usefulness I'm quite happy with that but when it comes to lowman things that require procs it seems SMNs get left outta the loop simply because we cannot proc, it seems that NIN doesn't really need procs because someone has to tank the mob anyway so they'd always be welcome and I've never been NM farming with a BRD so obviously people are ok with not having the full range of procs at all times so I can't really see our big pacts triggering changes too much if anything. As to your edit I can't see why we can't proc with our tier IVs but i couldnt see this helping as a blm would still have all of the elemental magic procs for each case
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #7
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    I think SE did well in skipping SMN, since we have terrible timing potential, and failing means waiting for so long. If you have all day it is fine, but if others want to fight the NM it is not fun when a SMN is going to spend half an hour trying to trigger grellows.
    If thats the case I hope they realise they REALLY need to evalute the way Blood Pacts are timed 1 attack every minute doesnt quite cut it imo
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  8. #8
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    One attack every 45 seconds. Remember your BP delay- gear, caps at -15 seconds.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  9. #9
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    35 seconds with that Atma. (which was confirmed -10 seconds that ignore cap)
    (0)

  10. #10
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    i Know about bp delay- from gear and atma i'm talking about natively a minute is a bit much to wait to do anything hell 45 sec is too much when you consider that once you've BP'ed thats it for the next ~60 secs I can't think of any other job that can only act once a minute
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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