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  1. #21
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    I'm lost on Rog's reasoning. ; ;
    (2)

  2. #22
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Tsukino_Kaji View Post
    I'm lost on Rog's reasoning. ; ;
    "content" is considered things like quests, gear, zones, mobs, etc. Amount of inventory, auto translate phrases, and other such things, are not content.
    (2)

  3. #23
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Character
    Tsukinokaji
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    Siren
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    WHM Lv 99
    Quote Originally Posted by rog View Post
    "content" is considered things like quests, gear, zones, mobs, etc. Amount of inventory, auto translate phrases, and other such things, are not content.
    I suppose. I would concider auto-translate content, but not inventory.
    (0)

  4. #24
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    They don't have to drop PS2 support to update the PC version. EVE Online ran with an old and a new enhanced client for a while before they finally dropped the old client.

    80 items per inventory isn't really a problem if if they speed up transfer of items between inventories. All MMOs have maximum bag sizes. An enhanced PC client would have more memory available so item transfers could be cached rather than having to wait for the server when transferring each item.

    An enhanced PC client would have higher detail models and zones but otherwise it would be the same content with more detail. There's no reason PC and PS2 couldn't run on the same server.
    (0)

  5. #25
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    They don't have to drop PS2 support to update the PC version. EVE Online ran with an old and a new enhanced client for a while before they finally dropped the old client.
    The 6% of players still on PS2 would complain and SE doesn't know the difference between complainers and real issues.
    (0)

  6. #26
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Atomic_Skull View Post
    An enhanced PC client would have higher detail models and zones
    It already does.
    (2)

  7. #27
    Player
    Join Date
    Mar 2011
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    to my loved ones
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    69
    SE has stated that it's limited because of the PS2. I'm sure they haven't told us everything about the limitations. I just want the game to grow and have fun with it. if dropping PS2 support helps that it should be done.
    (2)

  8. #28
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Kanjitai View Post
    SE has stated that it's limited because of the PS2. I'm sure they haven't told us everything about the limitations. I just want the game to grow and have fun with it. if dropping PS2 support helps that it should be done.
    Ok, but it really won't. There are absolutely NO significant changes that could be made only by dropping ps2 support. Sorry, but getting more AT phrases, more than 80 inventory, etc does not count as significant. Though they are the most significant consequences of the ps2.
    (0)

  9. #29
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    This isn't exactly accurate, but the easiest way I can think to explain it The engine is designed to load the entire zone's data at once, and then clips what is displayed due to the limitations of the PS2 graphics engine. This exists in all version, but the cut off isn't as drastic on the 360 and PC version, but it still does it. You can see it in action simply by walking around whitegate--watch how the barrels and building features and stuff suddenly jump in/out of view or change models completely at times to show more detail. If you are on a PC and have the way to put it in wireframe mode--you can see almost the entire zone's wireframe and see almost every NPC in some zones.

    This is all done because of the RAM limitations available on the PS2. Likewise, the limits on inventory, auto-translate and such are truncated because of the hard limit on the PS2's memory. Some things like the texture and mip map quality and draw distance are better on the PC and 360 because they have more hardware resources to throw at it, so they lifted some of the limits in the engine when it comes to graphics, as that is something that will never need to change once set. The libraries for auto translate is something that continually changes. In order to avoid the hassle of making custom libraries for each version, they just elected to keep them the same.

    This simply streamlines development. Beyond the client and wrapper on each platform being more platform specific--the rest of the game can be consistently the same for the most part. So, if the PS2 needs a truncated library of terms--all platforms get the same truncated library. Thus, if the PS2 were phased out, these truncations could begin to phase out as well, up to the point where things need to be restricted again based on one platform.

    Ultimately, they need to do away with consoles all-together for both MMO's. XIV has already had to put off the PS3 release because of the memory restriction on the console--they have to redo textures and UI so it can run worth a flip on it. You would think they would have learned their lesson by now.....
    (4)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  10. #30
    Player Swords's Avatar
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    Mar 2011
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    354
    The main limitation I think is the PS2's maximum HDD size is limited to 40GB. The good news about this is 40GB HDD's are getting a lot harder to find, so sooner or later PS2 supporters would be out of luck. SE might be just waiting for this to happen where they could safely drop support without hurting their playerbase.
    (0)

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