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  1. #1
    Player sc4500's Avatar
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    They don't need stop the ps2 support all they got to do is phase it out. slowly.

    1st. Start to add content and stuff only a pc/xbox users can get. Have paid downloads that will increase there power. and ps2 players will not be able come to those zones or get those items. but they can still play like normal.

    2nd. Dropped dial up connection on both the ps2 and pc users. Give them 6 month warning or just force those wish play on dial - up to another server.

    3rd. Allow game on ps3 version of the game, unless there contract from microsoft preventing ffxi from coming on to the Ps3. The legal way of playing on ps3 version, not the hacked way get game to work on ps3.

    4th. Since this going be the only mmorpg on xbox live service, Which got over 25 million users , might be good idea have the game on demand. And take advantage of those users. Since ff14 is ps3 exlusive anyway most those ps2 users will be going over there if ff14 gets fixed right.

    So they really should look at is worth keeping ps2 players on the game , and create this game to be a true final fantasy game that will never end!!
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  2. #2
    Player rog's Avatar
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    Quote Originally Posted by sc4500 View Post
    They don't need stop the ps2 support all they got to do is phase it out. slowly.

    1st. Start to add content and stuff only a pc/xbox users can get. Have paid downloads that will increase there power. and ps2 players will not be able come to those zones or get those items. but they can still play like normal.
    This makes absolutely no sense at all. There is NO limit to zones or items imposed by the ps2. None. At all.
    (0)

  3. #3
    Player Atomic_Skull's Avatar
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    Character
    Bjorne
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    Fenrir
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    MNK Lv 5
    Quote Originally Posted by rog View Post
    This makes absolutely no sense at all. There is NO limit to zones or items imposed by the ps2. None. At all.
    There is by the client though, the zone identifier is 8 bits. And it may be that the PS2 doesn't have enough memory to expand the zone lookup table to accommodate increasing this value to 16 bits.

    And there has to be a limit to possible items because you can only have so many items existing within range of your character before the PS2 would run out of memory to display them.
    (0)
    Last edited by Atomic_Skull; 04-10-2011 at 03:40 PM.

  4. #4
    Player rog's Avatar
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    Quote Originally Posted by Atomic_Skull View Post
    There is by the client though, the zone identifier is 8 bits. And it may be that the PS2 doesn't have enough memory to expand the zone lookup table to accommodate increasing this value to 16 bits.

    And there has to be a limit to possible items because you can only have so many items existing within range of your character before the PS2 would run out of memory to display them.
    Actually it can. In fact, it was already done a few updates ago. I'm pretty sure we are never geting 65535 zones.

    ok? This is already taken care of by limiting you to 50 characters/npcs/mobs displaying at once. Adding more choices does not change anything.
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  5. #5
    Player Atomic_Skull's Avatar
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    Bjorne
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    Fenrir
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    MNK Lv 5
    Quote Originally Posted by rog View Post
    Actually it can. In fact, it was already done a few updates ago. I'm pretty sure we are never geting 65535 zones.
    You will need to provide proof of this.
    (0)

  6. #6
    Player rog's Avatar
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    Quote Originally Posted by Atomic_Skull View Post
    You will need to provide proof of this.
    Ask someone else, i don't play anymore.
    (1)

  7. #7
    Player Atomic_Skull's Avatar
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    Bjorne
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    Fenrir
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    MNK Lv 5
    Quote Originally Posted by rog View Post
    Ask someone else, i don't play anymore.
    In other words you are just making it up. Got it.
    (2)

  8. #8
    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Atomic_Skull View Post
    You will need to provide proof of this.
    I just did a quick count and came up with 239 zones--not including the isolated areas like the standalone islands in Cadearva Mire and Batallia Downs, which might load with a different zone ID. There may be more that I missed. Their system may not even be as straight forward as 1 ID per zone either. They may have ID's per zone line for all we know.

    Point is, they may indeed have already exceeded the 256 units provided by 8 bits. It's also a big stretch to think they would go to 65536 zones... that is 256 x 256 after all. If we are sitting right around 256 now, that means they would be squaring the current size.
    (0)
    Last edited by RAIST; 04-10-2011 at 05:54 PM.
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