Yeah... maybe... but I think that friendship is really important. I only got the second LS at all because I am in the pacific time zone and most of my first LS goes to bed at like 9-10 pm (my time).
I really like the second LS too but I feel bad when I spend time in there when my other LS is active. I've been hanging out with the peeps from the first LS since last August and they have helped me a lot (one member even walked me through building my own computer through IRC) so I am not about to bail.
I am not too worried about it - I know I will be in Abyssea before long, and seriously, I won't mind if my first experience with it doesn't happen till after I beat Maat for the first time.
Try to think of it from the perspective of a new player or someone whos just come back to the game. They come expecting a good experience from leveling, not to key whore in Abyss for 45 levels.I feel the playerbase is the same, which is why most have migrated to abyssea 30+.
90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
Well yeah, but key whoring (i assume that's what you're proposing as an alternative) is more boring than the old way of leveling to a lot of people. If you wouldn't wish the old way of getting EXP upon them why would you want them to go through something they see as even less of a fulfilling grind?
It does not make sense.
Last edited by blowfin; 04-09-2011 at 08:04 AM.
Uh... did you miss the patch where they DOUBLED all non-abyssea exp? On top of the increases already provided by rings and FoV? If that's your idea of "terrible exp" I'd hate to see what you would have done in 2003...
The only reason anyone might have trouble leveling 1-75 is that they can't find other party members and they have a job that is bad at soloing. And even then they can probably do ok with a NPC, or 2 PC + 2 NPC.
Well, I have absolutely no idea what point you were trying to make then.I never said that.
I`m not talking about 2003, what is this, Hill Valley circa 1985 or something?
It`s terrible compared to Abyss, that was my point, and I thought it was pretty obvious. Give people something more appealing than keying to 75, and they`ll probably take it. Simple.
Want a reason for people to experience in CP areas again? How about releasing new CP items for rank 10 that costs several hundred thousand CP. These items are fricking uber and unique, so uber and unique that I can't even conceive them at this time. That would force people back into CP areas. Make these items for ToAU too but different items. Problem motherfreaking solved. Next problem, go.
Regular "John" Doe - Not on the Community Team
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