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  1. #1
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    Rambus
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    Bismarck
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    BRD Lv 99
    I really need to understand the point. Back when leveling was slower I did garrsions, assult under cap, cop under cap, and that level 20 thing you go to maze of shakhrami /gusgen mines ( no idea where sandy is, hate sandy).

    I did like the feel of growing in level as you achive something ( old CoP)

    now leveling is too fast to put effort into it. I just do not see the point, why put effort and time to program something that people will not use a lot because they are 90 in a day?

    you are going to have to make abyssea 75+, redo the way you exp to have a reason for some type of "midgame" (like nerfing AB crap and such).

    This is where i think WoW does better then FFXI at, you can exp by soloing/quests, or you can flag your self for "low-mid game" dungon runs.
    (1)
    Last edited by Rambus; 04-11-2011 at 02:37 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player Harpalina's Avatar
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    Mar 2011
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    Character
    Harpalina
    World
    Valefor
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    DRG Lv 90
    Quote Originally Posted by Rambus View Post
    I really need to understand the point. Back when leveling was slower I did garrsions, assult under cap, cop under cap, and that level 20 thing you go to maze of shakhrami /gusgen mines ( no idea where sandy is, hate sandy).

    I did like the feel of growing in level as you achive something ( old CoP)

    now leveling is too fast to put effort into it. I just do not see the point, why put effort and time to program something that people will not use a lot because they are 90 in a day?

    you are going to have to make abyssea 75+, redo the way you exp to have a reason for some type of "midgame" (like nerfing AB crap and such)

    I would have to agree...my 75s that I took pride in feel like hollow achievements now. I would like Abyssea to be 75+ but I doubt SE is going to do that...it would be like taking a step backwards for them...not to mention a huge player backlash.
    (1)
    Character: Harpalina, Rank 10 Windurstian
    Server: Valefor, formerly from Kujata.
    Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
    BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
    Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
    Crafts: Alchemy-81 Cooking/Woodworking-60

  3. #3
    Player Linh's Avatar
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    Quote Originally Posted by Rambus View Post
    ...I just do not see the point, why put effort and time to program something that people will not use a lot because they are 90 in a day?
    Because it's fun? Because people will then have a choice on whether to leech Abyssea exp (highly doubtful if you are a BRAND NEW PLAYER), or level up by going out on adventures.
    (3)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  4. #4
    Player Rambus's Avatar
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    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Linh View Post
    Because it's fun? Because people will then have a choice on whether to leech Abyssea exp (highly doubtful if you are a BRAND NEW PLAYER), or level up by going out on adventures.
    I do not like what abyssea has done in aspect of incurage of old time players mingle of new time players. I liked what the level sync did ( leave out ab burn crap)

    What I am trying to say is this, it may be fun for you or for a few people but I just do not see meny people using it, most people will rush to 90 then gear them self with emp gear. the only reason I do not really support this is because I do not think meny people will do it.

    I do not think SE has a lot of resources to program such things that will appeal to so few. Low level abyssea seems streange, you can have some high level to help cream the low level stuff (i/e leeching) so I do not see that fixing the leeching problem.

    Like I said ealier I would of seen the point when exping was slower ( pre ahu) where I did “midgame” stuff myself, garrison, that level 20 that level 20 thing you go to maze of shakhrami /gusgen mines ( no idea where sandy is, hate sandy), Old CoP and level cap assaults.


    Look how many people do assaults, dyna, limbus,sky, and sea now. What I see now I just do not see people doing “midgame” you level too fast.

    I would love to do something different then abyssea, I would love to help people in some level cap thingy doing lower "midgame" (like assult I did 50 caps lol) but people do not do it. This si abyssea only era.

    Also my inventory space says no to me to do cap stuff anymore -.- the level sync changes need to be improved to allow me to level sync.
    (1)
    Last edited by Rambus; 04-11-2011 at 05:02 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #5
    Player Linh's Avatar
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    Quote Originally Posted by Rambus View Post
    ...I would love to do something different then abyssea, I would love to help people in some level cap thingy doing lower "midgame" (like assult I did 50 caps lol) but people do not do it. This si abyssea only era....
    But why do people level up so fast? To do endgame/abyssea right? People want to be at the max level so they can do all of the *fun content*, to hang out with RL friends, with friends they made through leveling, with their LS mates.

    What's stopping SE from making low-mid level content just as fun as max level content? Cuz endgame/Abyssea must be a lotta fun if people want to level up so fast.
    (1)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  6. #6
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Linh View Post
    But why do people level up so fast? To do endgame/abyssea right? People want to be at the max level so they can do all of the *fun content*, to hang out with RL friends, with friends they made through leveling, with their LS mates.

    What's stopping SE from making low-mid level content just as fun as max level content? Cuz endgame/Abyssea must be a lotta fun if people want to level up so fast.
    what endgame? I do not know how you define endgame but FFXI does not have it atm.

    people level fast because they can, people do abyssea for emp gear, then they get e-peen numbers.
    then most take "brakes" because there is nothing to do.

    if most people where out for fun they would do sea, sky, assault, limbus, dyna, so on just for the sake of doing it every once in a while for something different. But people apperenly do stuff for gear only so more "lower level content" is a waste of time. If it was not you would see new people doing the 75 things or even the 20 things, 30 things, 50 things, so on but they don't.

    but atm that is not the case it is abyssea or do not play and i think that is why people been dropping lately. the shouts for missions, cop , so on is less and less, and shouts for stuff like dyna is less and less.

    most people play for gear as far as i can tell, since it is abyssea only.

    I do not find any "fun" in trying to ws or cast when the mob is not doing so when said mob spams said action ( 1000 needle proc is "fun”) over and over again. it was change, it was neat for like a week but then gets very tedious. Having event that is 5/20 job is “fun”

    since game was 80 (so since first abyssea) here is the list of jobs i was asked to be:
    PLD:1
    WAR: more times i can count
    WHM: few times ( more then 1 or 2 but not as much)
    MNK:0
    BLM: few
    THF:0
    RDM:0
    DRK:0
    BST:0
    BRD:1 ( was not even for abyssea, was for AV)
    RNG:0
    SAM:0
    NIN:0
    DRG:2 (for blue)
    SMN: 1 (edit , i take this back, I was SMN for ZNM a few times but I think just one was after level 75, so i changed this from 0 to 1)
    BLU: more then i can count
    COR:0
    SCH: few, (when we had blu,war, whm, blm and they wanted extra damage or a combo of extra damage/support, and the fact SCH is considered my main) also useally SCH for non-abyssea events, had more non-abyssea at 80 abyssea.

    BLU has to be my favorite abyssea job, it can do so many different things, but I would like to play my other jobs time to time but I don't because they are considered useless. ( and FFS give jobs cure V, whm only for cure)

    Quote Originally Posted by Lexin View Post
    Ecowarrior which was a fun event.


    I wouldn't mind seeing some new low level event type features.
    I agree, the thing is I would do it, maybe linh and you will do it but most people would not.
    (0)
    Last edited by Rambus; 04-11-2011 at 08:40 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #7
    Player Lexin's Avatar
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    Mar 2011
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    Bastok
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    Character
    Lexin
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rambus View Post
    I really need to understand the point. Back when leveling was slower I did garrsions, assult under cap, cop under cap, and that level 20 thing you go to maze of shakhrami /gusgen mines ( no idea where sandy is, hate sandy).
    Ecowarrior which was a fun event.


    I wouldn't mind seeing some new low level event type features.
    (3)
    Lexin - Pansura
    DoRK - 90
    PLD - 85

    I would like "Weapon Bash" renamed "Dragoon Bash" for old time sakes...

  8. #8
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    It would be fun if they could add some low level abyssea camps for people 30~60ish.. and the mobs would never become strong enough to be easy prey to anybody 75+
    (3)

  9. #9
    Player Eeek's Avatar
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    Low-leveling exping was never fun. Most people only joined slow, boring exp parties because there was no other alternative.

    In the fall of last year, I leveled my DNC from 37-70 the traditional way. Despite all the bad parties (do people even remember how many bad parties we dealt with back in the day?) and FoV, I managed to level to 70 in roughly 6 weeks. It took 3 days to level from 70-85. I'd rather of spent those 6 weeks gearing up my DNC and getting comfortable playing it at the level that matters: 85 (now 90).

    I started in 2006, and my mid-level content options in my LS were BCNMs and CoP. Players complained endlessly, on forums and in Lower Jeuno, about the strict party setups and strategies needed to win these battles. They complained so much so that CoP was nerfed into oblivion and the level caps removed. I played through CoP with my LS as we leveled our first and second jobs to 75, and the run through Riverne on my fresh-from-Crawler's-Nest 40RNG to fight the mammets was an astonishing experience for a newer player like me.

    But most new players back then couldn't even dream of completing the game's mid-level content. Hell, many 'experienced' players couldn't cope with the CoP BCs. The content wasn't impossibly hard; lazy players just made it look that way. SE probably removed the CoP level caps out of frustration so that more players could experience the nifty (and devious!) Lumoria zones.

    SE also spent 2009 adjusting the game and developing content for the low-mid levels. SE emphasized it so much that it completed stagnated the game at the high levels. I love Fields of Valor as much as the next guy, but I don't think that was worth the lost year of development possibilities.

    Let's look reality in the eye: FFXI is an old, legacy MMO. There are not hordes of newer players on low and mid-level jobs. There will never be another substantial flow of new players entering the game, and SE would be foolish to develop new content that caters to a statistically insignificant percentage of the player base. It's been done already. The content is there if anyone wants to do it. The only thing stopping people from doing things like Garrison or low-level exping is a lack of initiative and creativity.

    Compared to the old days, there are now a ridiculous number of options for leveling jobs (and boosted exp!). And yet people still complain.

    If SE has any sense, never again will they develop content specifically for the low-mid levels. The game's old. That ship has sailed. SE's strategy will rightly be the development of high-level content as means to keep the game fresh and to retain players (as well as to lure back former players). FFXI can certainly remain viable for years to come.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  10. #10
    Player Linh's Avatar
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    Quote Originally Posted by Eeek View Post
    Low-leveling exping was never fun. Most people only joined slow, boring exp parties because there was no other alternative.
    Therein lies the problem. Then they need to make it fun.

    Quote Originally Posted by Eeek View Post
    ...Let's look reality in the eye: FFXI is an old, legacy MMO. There are not hordes of newer players on low and mid-level jobs. There will never be another substantial flow of new players entering the game, and SE would be foolish to develop new content that caters to a statistically insignificant percentage of the player base. It's been done already. The content is there if anyone wants to do it. The only thing stopping people from doing things like Garrison or low-level exping is a lack of initiative and creativity....


    ...If SE has any sense, never again will they develop content specifically for the low-mid levels. The game's old. That ship has sailed. SE's strategy will rightly be the development of high-level content as means to keep the game fresh and to retain players (as well as to lure back former players). FFXI can certainly remain viable for years to come....
    But there seems to be quite a sum of people who have expressed their disdain for Abyssea leeching already. SE needs to redesign the older content to be more accessible to all players. Look at Garrison, you need to farm a stupid rare/ex item, THEN gather a group of like-minded people as well.
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

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