Low-leveling exping was never fun. Most people only joined slow, boring exp parties because there was no other alternative.
In the fall of last year, I leveled my DNC from 37-70 the traditional way. Despite all the bad parties (do people even remember how many bad parties we dealt with back in the day?) and FoV, I managed to level to 70 in roughly 6 weeks. It took 3 days to level from 70-85. I'd rather of spent those 6 weeks gearing up my DNC and getting comfortable playing it at the level that matters: 85 (now 90).
I started in 2006, and my mid-level content options in my LS were BCNMs and CoP. Players complained endlessly, on forums and in Lower Jeuno, about the strict party setups and strategies needed to win these battles. They complained so much so that CoP was nerfed into oblivion and the level caps removed. I played through CoP with my LS as we leveled our first and second jobs to 75, and the run through Riverne on my fresh-from-Crawler's-Nest 40RNG to fight the mammets was an astonishing experience for a newer player like me.
But most new players back then couldn't even dream of completing the game's mid-level content. Hell, many 'experienced' players couldn't cope with the CoP BCs. The content wasn't impossibly hard; lazy players just made it look that way. SE probably removed the CoP level caps out of frustration so that more players could experience the nifty (and devious!) Lumoria zones.
SE also spent 2009 adjusting the game and developing content for the low-mid levels. SE emphasized it so much that it completed stagnated the game at the high levels. I love Fields of Valor as much as the next guy, but I don't think that was worth the lost year of development possibilities.
Let's look reality in the eye: FFXI is an old, legacy MMO. There are not hordes of newer players on low and mid-level jobs. There will never be another substantial flow of new players entering the game, and SE would be foolish to develop new content that caters to a statistically insignificant percentage of the player base. It's been done already. The content is there if anyone wants to do it. The only thing stopping people from doing things like Garrison or low-level exping is a lack of initiative and creativity.
Compared to the old days, there are now a ridiculous number of options for leveling jobs (and boosted exp!). And yet people still complain.
If SE has any sense, never again will they develop content specifically for the low-mid levels. The game's old. That ship has sailed. SE's strategy will rightly be the development of high-level content as means to keep the game fresh and to retain players (as well as to lure back former players). FFXI can certainly remain viable for years to come.


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(I dont think its unreasonable with that amount of EXP, but if you do, feel free to comment^_-)




