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  1. #1
    Player Miiyo's Avatar
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    Abyssea would've been a complete fail without being able to level multiple jobs fast. If you think about all the things you could obtain for so many different jobs, if it was just an added event like dyna or sky, not enough traffic would go through there. AF3 would take forever and a decade to obtain. Not to mention it would've taken a decade to discover all that had to be done and found there.

    Say you saw Cor gear in abyssea and decided to level Cor. For some it can take 6 months or more to obtain the 65 cap you're proposing, then they can hope their ls is still interested in doing abyssea by the time they reached that. After you achieved getting that, let's assume you wish to do another job. Another half year to get 65 and more than likely abyssea isn't nearly as popular since we've had to have had a new update. Repeat depending on how many jobs you wish to level.
    (1)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  2. #2
    Player Olor's Avatar
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    Quote Originally Posted by Miiyo View Post
    Say you saw Cor gear in abyssea and decided to level Cor. For some it can take 6 months or more to obtain the 65 cap you're proposing
    6 months? You crazy? I just rerolled a month ago (so no subs leveled having to unlock stuff etc) and I am 61 BST - and I don't even use /RDM (which was my first 30) - I leveled a whole new sub (/DNC).
    (0)
    Last edited by Olor; 04-08-2011 at 02:48 AM.

  3. #3
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Olor View Post
    6 months? You crazy? I just rerolled a month ago (so no subs leveled having to unlock stuff etc) and I am 61 BST - and I don't even use /RDM (which was my first 30) - I leveled a whole new sub (/DNC).
    I did cor 1-75 in 6 days making east ronfaure [S] parties.

    I also did fast leveing routes ( not a lolcamp) Yuhtunga jungle/ yhoator jungle and up in the qufim tower, and qufin outside.

    you can see amazing exp /hr numbers even in old areas when people use food/acid bolts/armor brake ( I/E no scythe drks, GA only for those levels)

    it still does not compare to abyssea but to say I got slow exp before abyssea ... well as wow say l2p issue.

    I really do not see the need for abyssea to be 30+ for entry all it does is promote ever increasing laziness.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #4
    Player Kagato's Avatar
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    Quote Originally Posted by Miiyo View Post
    Abyssea would've been a complete fail without being able to level multiple jobs fast.
    It would have been just fine. It would have been a fast way for high-leveled people to cap out and merit their jobs plus obtain all the great high level gear.

    The only thing to do in abyssea before level 70 is to leech or do quests where you can survive on invis and sneak (but for a level 75+ item lol). Raising the level requirement will retain all the high-level exping and equipment gathering. The only thing lost would be leeching. Experience point gain is fast enough for people 1-75 through the use of double exp and limitless FoV runs. Spend 2 weeks leveling up outside of abyssea (thats all it's gonna really take) and then another week to top off your job and it's merits inside abyssea so you're not grinding forever on EP monsters in ToAU areas. Congrats! Go get some gear and do it again. You don't need to waste 6 months of time to level a job in old areas anymore, Abyssea or not.
    (3)
    Last edited by Kagato; 04-08-2011 at 08:10 AM.

  5. #5
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    Quote Originally Posted by Kagato View Post
    It would have been just fine. It would have been a fast way for high-leveled people to cap out and merit their jobs plus obtain all the great high level gear.

    The only thing to do in abyssea before level 70 is to leech or do quests where you can survive on invis and sneak (but for a level 75+ item lol). Raising the level requirement will retain all the high-level exping and equipment gathering. The only thing lost would be leeching. Experience point gain is fast enough for people 1-75 through the use of double exp and limitless FoV runs. Spend 2 weeks leveling up outside of abyssea (thats all it's gonna really take) and then another week to top off your job and it's merits inside abyssea so you're not grinding forever on EP monsters in ToAU areas. Congrats! Go get some gear and do it again. You don't need to waste 6 months of time to level a job in old areas anymore, Abyssea or not.
    EXP parties would still be dead. That's the real problem. People dont care to party with eachother because EXP isn't fun and we've all been shown something better.

    Who cares if you can EXP off FoV all day when ultimately low/mid levels are all flyover levels? Leech or no leech, you get nothing from being level 51. You never have.

    Even before Abyssea EXP at the low level was out of vogue because it was boring, tedious and sucked.

    People want challenges and effort should be put towards challenge events instead of roadblocking people from reaching the level cap. Expanding the world outside Abyssea should be a start as the game is choking from people doing nothing but Abyssea.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #6
    Player Kagato's Avatar
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    Quote Originally Posted by Sparthos View Post
    Who cares if you can EXP off FoV all day when ultimately low/mid levels are all flyover levels? Leech or no leech, you get nothing from being level 51. You never have.
    In every RPG ever, you never gain anything except a reason to gain another level in order to take down the next boss. In every RPG ever, the only useful level is the max level you can have at the time.

    Really, if early levels are such a burden, why have them? Why not just start the game at level 99 and spend your time collecting gear from day 1? Why not eliminate leveling entirely?

    Let's just eliminate a leveling system entirely. :/
    (5)

  7. #7
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    Quote Originally Posted by Kagato View Post
    In every RPG ever, you never gain anything except a reason to gain another level in order to take down the next boss. In every RPG ever, the only useful level is the max level you can have at the time.

    Really, if early levels are such a burden, why have them? Why not just start the game at level 99 and spend your time collecting gear from day 1? Why not eliminate leveling entirely?

    Let's just eliminate a leveling system entirely. :/
    Games grow, times change etc.

    When XI was new, the low/mid levels mattered because the majority of content was at those levels. Stuff like BC40/60 were in demand because most people didn't reach the cap and the game wasn't really focused on endgame more it was on giving people a variety of stuff to do at all caps.

    Today's XI is centered on first reaching the cap then enjoying the various content the game has to offer.

    All of the content is at the top so why would SE invest resources into making the EXP climb harder when evidence shows this game is painfully topheavy, not taking in many new players and in need of new content because said topheavy players have had nothing more than Abyssea to do?

    Streamline EXP (offer options besides leeching) and direct all resources towards the new level caps/content

    The argument about starting at 99 is bunk, the game is sufficiently aged such that EXP to the level cap should not be a chore. Making Campaign a lowbie EXP playground in addition to raising EXP rewards in daily BCNMs along with raising exp/kill and FOV offer options for new players (few as they may) to quickly get to cap and enjoy the rest of the high level content the game is so deeply founded in.
    (3)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #8
    Player Olor's Avatar
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    Quote Originally Posted by Sparthos View Post

    All of the content is at the top so why would SE invest resources into making the EXP climb harder when evidence shows this game is painfully topheavy, not taking in many new players and in need of new content because said topheavy players have had nothing more than Abyssea to do?
    Well, have to say - a playerbase that argues against measures to adapt the marketplace to the new reality so it isn't so harsh on new players doesn't help bring in said new players - nor will it keep them.
    (2)

  9. #9
    Player Olor's Avatar
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    Quote Originally Posted by Sparthos View Post
    Streamline EXP (offer options besides leeching) and direct all resources towards the new level caps/content

    The argument about starting at 99 is bunk, the game is sufficiently aged such that EXP to the level cap should not be a chore. Making Campaign a lowbie EXP playground in addition to raising EXP rewards in daily BCNMs along with raising exp/kill and FOV offer options for new players (few as they may) to quickly get to cap and enjoy the rest of the high level content the game is so deeply founded in.

    This is a good suggestion. Especially the part about campaign.
    (0)