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  1. #1
    Player Ollorin's Avatar
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    Mar 2011
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    Reason to Use Old Areas

    Along with agreeing that Abyssea access should be restricted to at least 65+, I believe there should be some incentive to leveling those lower jobs in ToAU or Old World areas. Even if you don't add a level restriction, this would increase the use of older areas: Why not add some really awesome job specific conquest/imperial points items at a very high point cost? I know that would be annoying for many, particularly those who would rather level fast and dirty as getting those points would be difficult, but those of us who enjoy a bit of that old school flavor would trade in our time for stuff. Seems reasonable to me.
    (1)

  2. #2
    Player Ollorin's Avatar
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    Mar 2011
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    I'm sorry, can a mod move this to the feedback section? Pardon my error.
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  3. #3
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,261
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ollorin View Post
    I'm sorry, can a mod move this to the feedback section? Pardon my error.
    This is the correct section for your repeat thread of a dead horse topic. The "feedback" section is for the website, not the game.

    On topic, Why do people feel like we need to be incentivized to go somewhere we don't go much currently? If you want to go there so badly, go there. Variety should be avaialble, but should not be forced on anyone.

    In a game as old as FFXI, people would give up if leveling wasn't fast, because everyone else has had up to a 9 year advantage. Changing level restrictions or coming up with weird ways to get people to go this zone or that zone isn't going to help anything.
    (2)
    Last edited by Alhanelem; 04-08-2011 at 02:01 AM.

  4. #4
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post

    On topic, Why do people feel like we need to be incentivized to go somewhere we don't go much currently? If you want to go there so badly, go there. Variety should be avaialble, but should not be forced on anyone.

    In a game as old as FFXI, people would give up if leveling wasn't fast, because everyone else has had up to a 9 year advantage. Changing level restrictions or coming up with weird ways to get people to go this zone or that zone isn't going to help anything.
    Well... not everyone can go to Abyssea... like new players/rerollers. I've been soloing and doing small groups- at 61 now. Adding incentives to the world outside Abyssea would make leveling less boring and anti-social for those of us who can't get an Abyssea group yet.

    It would also allow newer players to experience the world outside Abyssea.
    (1)
    Last edited by Olor; 04-08-2011 at 02:48 AM.

  5. #5
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ollorin View Post
    I'm sorry, can a mod move this to the feedback section? Pardon my error.
    There is no game feedback section, that's for site feedback. lol
    (0)

  6. #6
    Player Wenceslao's Avatar
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    Mar 2011
    Location
    San d'Oria
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    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    i don't think raisin cap for abyss would solve the prob, but giving incentives to players for doing some activities in old zones would be fantastic, as it could revive the adenturing spirit of many players, as well as giving a new vision of pting to the new players that only knows abyss, lol.
    (0)

  7. #7
    Player Miiyo's Avatar
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    Mar 2011
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    Windurst of Carbuncle
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    284
    Abyssea would've been a complete fail without being able to level multiple jobs fast. If you think about all the things you could obtain for so many different jobs, if it was just an added event like dyna or sky, not enough traffic would go through there. AF3 would take forever and a decade to obtain. Not to mention it would've taken a decade to discover all that had to be done and found there.

    Say you saw Cor gear in abyssea and decided to level Cor. For some it can take 6 months or more to obtain the 65 cap you're proposing, then they can hope their ls is still interested in doing abyssea by the time they reached that. After you achieved getting that, let's assume you wish to do another job. Another half year to get 65 and more than likely abyssea isn't nearly as popular since we've had to have had a new update. Repeat depending on how many jobs you wish to level.
    (1)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  8. #8
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Miiyo View Post
    Say you saw Cor gear in abyssea and decided to level Cor. For some it can take 6 months or more to obtain the 65 cap you're proposing
    6 months? You crazy? I just rerolled a month ago (so no subs leveled having to unlock stuff etc) and I am 61 BST - and I don't even use /RDM (which was my first 30) - I leveled a whole new sub (/DNC).
    (0)
    Last edited by Olor; 04-08-2011 at 02:48 AM.

  9. #9
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Olor View Post
    6 months? You crazy? I just rerolled a month ago (so no subs leveled having to unlock stuff etc) and I am 61 BST - and I don't even use /RDM (which was my first 30) - I leveled a whole new sub (/DNC).
    I did cor 1-75 in 6 days making east ronfaure [S] parties.

    I also did fast leveing routes ( not a lolcamp) Yuhtunga jungle/ yhoator jungle and up in the qufim tower, and qufin outside.

    you can see amazing exp /hr numbers even in old areas when people use food/acid bolts/armor brake ( I/E no scythe drks, GA only for those levels)

    it still does not compare to abyssea but to say I got slow exp before abyssea ... well as wow say l2p issue.

    I really do not see the need for abyssea to be 30+ for entry all it does is promote ever increasing laziness.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player Kagato's Avatar
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    Mar 2011
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    San d'Oria
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    303
    Quote Originally Posted by Miiyo View Post
    Abyssea would've been a complete fail without being able to level multiple jobs fast.
    It would have been just fine. It would have been a fast way for high-leveled people to cap out and merit their jobs plus obtain all the great high level gear.

    The only thing to do in abyssea before level 70 is to leech or do quests where you can survive on invis and sneak (but for a level 75+ item lol). Raising the level requirement will retain all the high-level exping and equipment gathering. The only thing lost would be leeching. Experience point gain is fast enough for people 1-75 through the use of double exp and limitless FoV runs. Spend 2 weeks leveling up outside of abyssea (thats all it's gonna really take) and then another week to top off your job and it's merits inside abyssea so you're not grinding forever on EP monsters in ToAU areas. Congrats! Go get some gear and do it again. You don't need to waste 6 months of time to level a job in old areas anymore, Abyssea or not.
    (3)
    Last edited by Kagato; 04-08-2011 at 08:10 AM.

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