
Originally Posted by
Purraj
I couldn't agree with this more. Relics had their time. For around 7 years or so there wasn't a weapon that even came close. Relics were on a tier of their own. That being said, the event that was required to obtain them is now archaic and ridiculously easy. Even if it takes a large amount of currency to get them, a party of 6 at 90 can destroy just about everything inside. People tend to forget that relics also aren't terrible, they just aren't the best. In comparison to Empyrean weapons they do fall short, particularly in the unique WS department. However, outside of abyssea and the use of Razed Ruins/Sanguine Scythe/Gnarled horn and the such, relics are still very close to the top. I don't figure that SE plans for nothing else challenging to ever come out, and I'd suspect that what does will be non-abyssea. Your precious relics will still be relevant and still parse high, but maybe not as highly, it all depends.
All of this being said, almost every other single game in history that has released an expansion pack or raised a level cap has made gear from the previous endeavors less useful. Such is the natural flow of life, things from the past become less relevant. You'd best learn to deal with this or be sadly disappointed at what you see.
Also, I would like to point out how ridiculous this sounds. In order for them to allow for this to happen, assuming you are talking about Catastrophe, would mean you'd full heal yourself every time you WS (I believe someone mentioned this), which is absurd, and would mean that they make it critical hit based, which would also likely break it. The only problem you deal with is that you can't do critical WS dmg inside of abyssea like some Empyrean WSs can. You're viewing the game in such a very narrow scope; One instance of a vastly large game, however overly played that instance CURRENTLY is, does not constitute a revamping of an otherwise amazing weapon.