
Originally Posted by
Shoko
5) Mijin Gakure: Shouldn't be a two-hour ability, plain and simple. Personally, I haven't met many ninja that have used this 2 hour in any strategic way, other than to death warp home. It's original intent was probably for it to be a huge instantaneous damaging final attack to save the user's experience points as party members flee to safety, or saved due to the ability killing the target. Unfortunately, the damage for the 2 Hour is often extremely low to be effective in defeating the target at all. This ability was later converted as a nod towards the accepted tanking role that the players gave to NIN-- but remaining on a 2 hour timer makes the ability vastly useless. Placing it on a 10 minute timer with something else added and replacing it as the 2-hour, seems more reasonable (this also in turn brings more value to the mythic weapon, Nagi).