Ok. That's not really fair since upgrade systems in this game have been and still are nightmarish when they don't need to be. As we know there are magian trials for relic weapons to make them "better" but the trials (much like all weapon magian trials) feel like meaningless busywork. This was especially true for relics and mythics since they involved getting killshots with the weapon's inherit weaponskill... lots of killshots, like thousands and thousands. Yes the numbers were altered to make it less of a brainmelting chore but the real problem is still there and nobody seems to realize it.
Magian trials like nearly all the systems of the game need drastic revisions. Almost every trial is so boring and meaningless that it does the exact opposite of what it should to encourage you to continue or take on a new one. I know people who have actually quit the game since there are no reasonable ways for them to complete trials and no way to get a comparable item aside from ToM. This is because the required monster grinding can often mean skipping linkshell events or ditching friends to kill monsters during an in game window that wont wait for you.
Then there is how the trials themselves progress. For some reason it's not enough that you need to complete another trial but that trial gets longer and more depressing. This is trend that originally existed with relic weapons and only became worse as the game expanded on upgrading systems. Take the relic system for example, I can't speak with certainty but it seems like the intent of all the upgrade system was to prevent a ton of people from trying to upgrade weapons are disrupting the game with a ton of powerful weapons (silly I know since this is a game we are talking about). This was done by making the dynamis currency required with each subsequent trial higher in an exponential way. That makes sense and all but if you look at the weapon itself per trial it's hardly worth that drastically increased effort. I'm willing to bet real world anything that if each relic upgrade yielded a useful weapon that got better and better as you progressed the incentive to create new weapons would have soaked up so much currency that final form relics would be extremely rare and the system would have lead to better upgrade systems later on (like salvage, evolith and magian).
Unfortunately it didn't and now we have horror stories about 1/200 macha's coats, people cock-blocking each other at various trigger NMs in abyssea and countless forum threads like this around the internet because the process for obtaining something really nice was something along the lines of punishment.
Hopefully, HOPEFULLY the coming adjustments to dynamis will make the crusty old event more engaging, fun and relevant like abyssea. And with any luck it will lead to more revisions to other old events like salvage and magian trials.
Should relics and mythics be more powerful? yes. Should relic and mythic owners be spamming forums about it? no. If anything all the people that are upset that their weapon took them forever to upgrade should be posting threads about how the upgrade process was awful.


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