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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Funny thing, fixing old oversights in NIN might possibly be the huge update people are looking for, instead of adding "new" spells or Job Abilities.
    I'm sure that goes for almost all jobs sadly. Most annoying are oversights that have been fixed in other ways. Let's take Summoner for example. While Wards should have had a static 5 min duration, SE decided to make you get summoning skill to reach it instead. It solved the problem, but by making you wear 10 sets extra of armor.

    I won't go that deeply into your post, but I think most 2 hours could as well be 20 min JAs. Astral flow? Well, the only difference is that COR's won't get 20k gil for resetting the ability. Not sure if it would be overpowered to stop giving a job gil, but I'm sure some would say so. But yes, NIN 2 hour could be a 20 min JA without people complaining. But many others really should too.
    (1)

  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Malamasala View Post
    I'm sure that goes for almost all jobs sadly. Most annoying are oversights that have been fixed in other ways. Let's take Summoner for example. While Wards should have had a static 5 min duration, SE decided to make you get summoning skill to reach it instead. It solved the problem, but by making you wear 10 sets extra of armor.

    I won't go that deeply into your post, but I think most 2 hours could as well be 20 min JAs. Astral flow? Well, the only difference is that COR's won't get 20k gil for resetting the ability. Not sure if it would be overpowered to stop giving a job gil, but I'm sure some would say so. But yes, NIN 2 hour could be a 20 min JA without people complaining. But many others really should too.
    Soul Voice , wild card, Meikyo Shisui, blood weapon( with Specific weapons like KC), chainspell, and Tabula Rasa are the only ones I really see being OP on a 20 min timer

    bad 2hr jas ( 2 hours to use the following effects is a poor idea ) are the following:
    PLD ( too short/ can still get killed by magic)
    THF ( see PLD)
    BLU ( plain useless even if it was 5 min cooldown)
    NIN ( and the mythic weapon that makes ti better is just as useless)
    RNG ( rare but IT CAN MISS!)
    (2)
    Last edited by Rambus; 03-31-2011 at 02:07 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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