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  1. #241
    Player Castanica's Avatar
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    Nov 2012
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    Ambuscade is unashamed waste your time content, how many capes do you even have? unless it's 10+ it's not much of an argument.

    Also you're asking for massive rewrites of code at a time when they have stated they are only going to do minor stuff, good luck with that.
    (0)

  2. #242
    Player OmnysValefor's Avatar
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    Oct 2012
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    I agree it's mostly wishful thinking--except in regard to combining home points and survival guides. They are probably programmed very similarly. Hey, neither even needs to be changed to the other if that's too much work, simply allow teleporting to HPs from guides and vise versa.

    A treasure box is just another storage box, though it might take some new programming to make it only accessible/viewable in one zone.

    In regard to other ideas: Really, I just wish they'd be practical about what players are going to do. We can have multiple capes so many of us are going to make multiple capes. They know we min-max our sets. Think ahead, be proactive.
    (3)

  3. #243
    Player Diavolo's Avatar
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    Mar 2011
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    Quote Originally Posted by Castanica View Post
    The server load in 2004 was minimal, it has gotten more and more complicated and far more server communication happens now then ever had before. The servers would crash if 2k people were online now, let alone 3-4
    Let's call a spade a spade - this is an outdated, horribly inefficient game engine and it's all made worse by decisions to funnel the masses into its "instanced" content like HTBF and Ambuscade. If adding two extra Mog Wardrobes brings about such a strain on the servers that they don't want everyone still playing to have access to them then why design the game in such a way that involves warping to/from zones every few minutes until you're blue in the face? I mean, we're playing an MMORPG whose strength is, or at least was at one time, its open world. Common sense would dictate they design content around some of those large, lifeless zones and keep players within those zones for extended periods of time rather than forcing them to zone every few minutes, not unlike Escha.
    (3)

  4. #244
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Diavolo View Post
    Let's call a spade a spade - this is an outdated, horribly inefficient game engine and it's all made worse by decisions to funnel the masses into its "instanced" content like HTBF and Ambuscade. If adding two extra Mog Wardrobes brings about such a strain on the servers that they don't want everyone still playing to have access to them then why design the game in such a way that involves warping to/from zones every few minutes until you're blue in the face? I mean, we're playing an MMORPG whose strength is, or at least was at one time, its open world. Common sense would dictate they design content around some of those large, lifeless zones and keep players within those zones for extended periods of time rather than forcing them to zone every few minutes, not unlike Escha.
    This, I seriously don't understand why they made ambuscade an instance. Why not let people pop it at VW spawns for example? It isn't as if there are not 300 of them that are never used?
    (2)
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  5. #245
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    666
    Quote Originally Posted by Diavolo View Post
    Common sense would dictate they design content around some of those large, lifeless zones
    The memory limitations on the client state otherwise. Remember this is a game designed in the late 90s and released in the early 2000s, there's hard caps on virtually everything, including what they can do with a zone before it gets so top heavy it causes problems just initializing all of the flags and events needing to be stored in memory. Them adding VW and UC spawns likely put them at their limit as is this is also why NPCs who offer multiple quests can't reliably "read" your status and pop the correct one because they're doubling up+ on single npcs for new content and overall that's a huge burden on the servers. So while XI isn't the most optimized game out there code wise, keep in mind it's hardcapped to 56k data streams.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  6. #246
    Player Vold's Avatar
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    Mar 2011
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    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Vold View Post
    You know, I suspect that the excuse will be that everyone getting WD3&4 would cause too much strain(lol) on the servers so by charging for them, fewer will have access and thus, less strain. If that's the excuse it'd been better to make a highly difficult quest and deal with the whining for that, like along the lines of that afterglow shit. At least then there's no one quitting over it.
    The first is to mitigate against the increased stress placed on the servers from storage. Besides the increased loading times for items that occurs for each character, it’s very important to consider the issue where adding inventory support to all characters would cause stress on the entire server. Thus, one of the main reasons why this is an optional service requiring a fee is to mitigate as much of this server stress as possible. We’re building an environment tailored to those who wish to expand their inventory.

    OH COME ON!

    (3)


    Regular "John" Doe
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  7. #247
    Player
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    Jan 2012
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    I've just returned to the thread after a long break, after living with many people around me who use wardrobe 3 and 4 and just want to say that I still feel the same way about it, I dislike very much the decision to monetize wardrobe 3 & 4 use, the "reasons" for doing so they've offered do not seem genuine, and I sit here with a very full inventory, gaining 3 capes a month (due to that being the max you can max out in a month in ambuscade) and look spitefully at my unusable wardrobe 3 & 4 buttons, but still, I refuse to pay for them.
    (3)

  8. #248
    Player Seiowan's Avatar
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    Aug 2011
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    Windurst
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    113
    Quote Originally Posted by Selindrile View Post
    I sit here with a very full inventory, gaining 3 capes a month (due to that being the max you can max out in a month in ambuscade) and look spitefully at my unusable wardrobe 3 & 4 buttons, but still, I refuse to pay for them.
    Um... then aren't you really only punishing yourself? Also, what's this obsession people seem to have over JSE capes? No, despite your beliefs you do not actually NEED 10 capes for one job. To be honest, for some jobs you don't even need two!

    Of course, it's entirely your CHOICE to have multiples, but that's precisely it. It's a choice. It's not like you can macro specific capes in for skills since they all share the same name, so it's basically something you either equip manually or play Russian roulette with. I'm not trying to insult people who've worked hard on getting multiple capes for different circumstances, but to those people who are moaning about MORE inventory space when they fill it up with gear I truly shake my head in pity.

    Here's a question to those people who are moaning about having the wardrobes. If they weren't added at all, you'd be in the same situation now as you were before. What exactly was your grand plan for fixing your inventory problems if they'd never added the wardrobes?
    (2)

  9. #249
    Player
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    Jan 2012
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    645
    Quote Originally Posted by Seiowan View Post
    Um... then aren't you really only punishing yourself?
    No, between the two options, I am happier not having paid for the wardrobes despite the inventory space I would like, the principle of the thing is more important to my happiness. But I would be happier yet if the wardrobes were not charged for, thus, I post about it.

    Quote Originally Posted by Seiowan View Post
    Also, what's this obsession people seem to have over JSE capes? No, despite your beliefs you do not actually NEED 10 capes for one job. To be honest, for some jobs you don't even need two!
    Need is a funny word, I don't believe I NEED any capes, or any jobs, or FFXI for that matter, or a computer, I want them, and at some point the inconvenience of storing the capes will outweigh their usefulness, that point has not come yet, and it would come far later, and thus I would be happier, had I wardrobe 3 & 4, but not at the cost of feeling extorted into paying for them.

    Quote Originally Posted by Seiowan View Post
    Of course, it's entirely your CHOICE to have multiples, but that's precisely it. It's a choice.
    Yep, and it's my choice whether to play the game or not, and right now, the choice that makes me happiest is playing while lobbying for the changes I want, if that changes in the future, I will do something differently to maximize my happiness.

    Quote Originally Posted by Seiowan View Post
    It's not like you can macro specific capes in for skills since they all share the same name, so it's basically something you either equip manually or play Russian roulette with. I'm not trying to insult people who've worked hard on getting multiple capes for different circumstances, but to those people who are moaning about MORE inventory space when they fill it up with gear I truly shake my head in pity.
    Actually you can, equipsets can tell the difference, try it out yourself, sometimes they do get confused when you change the capes wardrobe/inventory location, but you can absolutely have different equipsets use different capes reliably. Not to mention, even if they didn't having multiple capes at least on some jobs would still be a huge deal, like melee and magic ones for Blue mage, for example.

    When people don't understand how a system works while simultaneously insulting people who do, I grin in amusement.

    Quote Originally Posted by Seiowan View Post
    Here's a question to those people who are moaning about having the wardrobes. If they weren't added at all, you'd be in the same situation now as you were before. What exactly was your grand plan for fixing your inventory problems if they'd never added the wardrobes?
    The same thing it was before, moogle storage or job limitations, however, the more things I have to store in moogle storage, the longer it takes me to job change at any time, and the lower max jobs I can play, the faster I can job change and the more jobs I can play at a level I'm happy with, the happier I am, thus I lobby for this change.

    I have made the decisions that make me the happiest I can be under the current system, of course I lobby for changes that would make me happier, it would be illogical not to.
    (2)
    Last edited by Selindrile; 07-15-2016 at 03:43 AM.

  10. #250
    Player Diavolo's Avatar
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    Mar 2011
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    321
    Quote Originally Posted by Elexia View Post
    The memory limitations on the client state otherwise. Remember this is a game designed in the late 90s and released in the early 2000s, there's hard caps on virtually everything, including what they can do with a zone before it gets so top heavy it causes problems just initializing all of the flags and events needing to be stored in memory. Them adding VW and UC spawns likely put them at their limit as is this is also why NPCs who offer multiple quests can't reliably "read" your status and pop the correct one because they're doubling up+ on single npcs for new content and overall that's a huge burden on the servers. So while XI isn't the most optimized game out there code wise, keep in mind it's hardcapped to 56k data streams.
    Come on now, you can't believe there is absolutely no room for new content in existing zones, do you? They're handicapped by an outdated engine, but they're still free to go into old zones and add/remove content similar to how they added level 80+ mobs to Grounds of Valor zones years ago.

    If anything, this news only further solidifies my belief that they should have assigned an internal development team to porting this game to Unreal Engine 4 and relaunching it for PC alongside the mobile version from Nexon, who seem to have done a great job in the short time frame they were given. 60fps+, higher image quality, better draw distance - and all of it scalable via graphics settings like most modern games - no more loading between zones, larger auto-translate options, and on and on. Advertise it online and maybe with some inexpensive TV ads, throw in a couple of weeks of free playtime and it would breathe new life into the game, probably making back the development costs soon after launch. Best of all, they'd have a great deal of freedom in providing future updates. I'd be surprised if the idea hadn't been tossed around at SE already, but good luck convincing the suits to green light it after FFXIV.
    (0)

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