
Originally Posted by
OmnysValefor
I've actually played several MMOs. When I played WoW, it had a cash shop, though all it had in it was mounts and maybe non-combat pets ("companions").
Now, the only game-altering thing I see there is you can buy your way to 100, but being PL'd (by today's standards) is hardly any different, just takes a little bit longer. Neither teaches you anything about the job you're trying to cap so no big deal.
I've played RIFT, TSW, TERA, AION, FFXI, WoW, 14 1.x and 2.0, and a few others. I've played AAA and Indies, games with small dev teams that did a lot and games with large dev teams that did little. Subscription, cash-shop, both, and sometimes the transition in-between.
People just assume that people who disagree with them are just clueless, and it's not the case.