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  1. #231
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Jerbob View Post
    Urgh. Do I really have to skip past these wardrobe buttons every time I access my inventories?

    SE, I'm not going to opt in to this ridiculous nonsense. You don't need to advertise its existence. Please remove the buttons for people who aren't participating in this. At least grey them out or have the cursor skip over them.
    SE will continue to rub them in your face and make them a anti-Quality of life improvement, I don't know how many times i go to access wardrobe 2 and select 4 and get the lag from accessing the wrong one when i'm trying to do stuff on the go. I agree, make them blacked out unless you pay or remove in full but neither will happen as they want to force feed you how much you're missing without them
    (1)

  2. #232
    Player Castanica's Avatar
    Join Date
    Nov 2012
    Posts
    320
    Quote Originally Posted by Secondplanet View Post
    SE will continue to rub them in your face and make them a anti-Quality of life improvement, I don't know how many times i go to access wardrobe 2 and select 4 and get the lag from accessing the wrong one when i'm trying to do stuff on the go. I agree, make them blacked out unless you pay or remove in full but neither will happen as they want to force feed you how much you're missing without them
    I think you are overthinking this, it's actually just based on the limitations of the game engine / UI. I don't have a mog locker on an alt account, it still shows it. I don't have mog satchel, it still shows it. This is not new.

    They aren't rubbing your nose in it, it's just a standard UI for all.
    (3)

  3. #233
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Castanica View Post
    I think you are overthinking this, it's actually just based on the limitations of the game engine / UI. I don't have a mog locker on an alt account, it still shows it. I don't have mog satchel, it still shows it. This is not new.

    They aren't rubbing your nose in it, it's just a standard UI for all.
    People tend to brush off the obvious in these situations - you see a lot in the XIV community.

    I mean, the reason they bury stuff in menus is CLEARLY because they're planning on going the microtransaction route with this game, so therefore to have a better interface you'll have to pay extra a month!
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  4. #234
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Castanica View Post
    I think you are overthinking this, it's actually just based on the limitations of the game engine / UI. I don't have a mog locker on an alt account, it still shows it. I don't have mog satchel, it still shows it. This is not new.

    They aren't rubbing your nose in it, it's just a standard UI for all.
    I have to agree. I fully expect that if they responded to this, they'd say the game engine doesn't support skipping greyed out options. It also might not support only showing available options to people who have "rented them". Yes, with some effort, the engine could probably filter it away but it's literally not worth their effort.

    On top of that, while I don't like these 2 boxes being rentals, if a user comes back to the game and sees them but greyed out, first thing they'll do is google how to get them. Makes sense to have them visible.

    It is a bit of an inconvenience, but only that.
    (0)

  5. #235
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    When looking into storage expansion, this is primarily the reason that it took so much time to make it happen. We decided to provide a fee-based optional service to accommodate players who absolutely felt that they needed more storage.

    The second reason was to gain capital for continued service of FFXI.


    If you can prove to me that the money goes back into FFXI (or even just provide some reassurance) then that's good enough for me. I have no misgivings paying extra for certain conveniences if it goes back into the game, provided that we don't go pay-to-win.
    (1)

  6. #236
    Player Zeldar's Avatar
    Join Date
    Mar 2013
    Posts
    328
    Character
    Zeldar
    World
    Sylph
    Main Class
    BLU Lv 99
    You also missed the part where he said that they made it pay to use so only those who really wanted it would get it, that way less stress is put on the servers.
    (1)

  7. #237
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Quote Originally Posted by detlef View Post
    If you can prove to me that the money goes back into FFXI (or even just provide some reassurance) then that's good enough for me. I have no misgivings paying extra for certain conveniences if it goes back into the game, provided that we don't go pay-to-win.
    Agreed.

    I would like to let you know that this does not mean that the plan for FFXI moving forward is to go the microtransaction route, so please rest assured this is not the case.
    If this is true, and the money is indeed going to go towards improving XI and bringing back some dev personnel to work on it then I'm in.
    (0)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

  8. #238
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote from that Freshly Picked:

    The first is to mitigate against the increased stress placed on the servers from storage. Besides the increased loading times for items that occurs for each character, it’s very important to consider the issue where adding inventory support to all characters would cause stress on the entire server. Thus, one of the main reasons why this is an optional service requiring a fee is to mitigate as much of this server stress as possible. We’re building an environment tailored to those who wish to expand their inventory.
    This rings hollow to me given how low the population numbers are across the remaining 16 servers compared to their heydays and how much new, needless gear we're receiving - many of those stat upgrades could have come in the form of updates to existing gear, similar to the way Escha - Ru'Aunn abjuration gear got updated. I guess that's as good an explanation as I could have expected, though.
    (4)

  9. #239
    Player Castanica's Avatar
    Join Date
    Nov 2012
    Posts
    320
    Quote Originally Posted by Diavolo View Post
    Quote from that Freshly Picked:



    This rings hollow to me given how low the population numbers are across the remaining 16 servers compared to their heydays and how much new, needless gear we're receiving - many of those stat upgrades could have come in the form of updates to existing gear, similar to the way Escha - Ru'Aunn abjuration gear got updated. I guess that's as good an explanation as I could have expected, though.

    Why do people keep comparing the game now to "heydays"?

    They have added content to the servers that was never there in the past. There was no unity system with chat servers, there was no multiple linkshell system, there was no shout / yell. There was no extra inventory systems (wardrobe 1 and 2) back then. They have stated multiple times that the way the game runs now would of been impossible back when there were 3-4k people on each server.

    The server load in 2004 was minimal, it has gotten more and more complicated and far more server communication happens now then ever had before. The servers would crash if 2k people were online now, let alone 3-4

    As for gear, protip: you can throw stuff away.
    (0)
    Last edited by Castanica; 07-13-2016 at 06:07 PM.

  10. #240
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    One fabulous way they could reduce inventory stress is by not creating items that we're intended to have multiple of, like Ambuscade's JSE capes. I would have made the base stats of the cape purchaseable as a key item (with hallmarks!) so that it's always locked on the job.

    The capes themselves would be all-jobs so that my blu, dnc, and thf don't have three identical capes. My RUN has two capes that are just like 2 of my 3 PLD capes.

    Another thing is give us boxes to put our treasures in (kind of like mules). I know I'll probably never wear mekira mekogai again but it took me over 300 fights to get it, I'm not dropping it. If this box was only accessible from say MH second floor, that saves a lot of needless downloading at every zone change.

    Expand the slots in the delivery box so that muling is not such a cumbersome process.

    And before someone says something like "Your inventory problems are your own fault." Attachment to pixels is what MMOs depend on and thrive off of.

    Another thing that I think certain other games do better: Aside from JSE gear, jobs can wear a class of armor. This would translate into XI something like this..

    Plate - WAR/PLD/DRK/DRG/SAM..etc
    Leather - MNK/NIN/THF/BLU/DNC/RUN/RNG..etc(and RDM).
    Cloth - WHM/BLM/SCH..mages

    It's a bit annoying carrying around inferior gear to another piece just because, on someone's whim, a job that sensibly should be able to wear something can't wear it.

    Finally, while zoning is part of XI, they could alleviate a lot of the hopping by consolidating home points and survival books into one system. Put a home point in Mog Garden too (just make "Area you entered from" go back to Western Adoulin if you want, or don't.. would it be so broken?).

    I would imagine that bandwidth usage has gone up since the introduction of ambuscade since the main thing to do right now is Zone to some obscure area, kill 10 things, zone back, enter fight, take 3 minutes to kill it, zone out, redownloading inventory each and every time. HTBF is a similar thing. Add an extra step for the people who don't move their home point.

    Instead, design something like--ironic, since it's in the same zone--Legion where you do the fight as many times as you can in a set period of time (Each round in legion scaled in difficulty, I don't think that would be ideal here).
    (3)
    Last edited by OmnysValefor; 07-13-2016 at 06:46 PM.

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