I think you misunderstood a bit of what I was saying. It wasn't that people wouldn't bring rdm because it was less useful it was that people would refuse to bring rdm even when it was clearly the best for what needed to be done and would actually add more than those extra magics. I've seen it argued that a second sch is better just because of stratagem concerns and hoping that they can maybe land the enfeeble that definitely needs to be landed. Basically came down to would rather risk wiping and letting the mob regen a ton for a long time then have 1 less skillchain a minute or something.

The community is such right now that you could basically have an nm a permanent 30' doom aura for all non rdms and most the game would still refuse to take rdms. And that's probably not even much of an exaggeration.

As far as the ideas yeah basically making all the rdm spells targetable to party membes would be huge but not too OP. Phalanx II is interesting... since it does just as much as phalanx I don't see a problem as long as Phalanx stays the same.

Love the dia/bio

Also for dia/bio make them enhancable the same number of times regardless of tier with qd. Right now max def/att down from bio/dia is 20% so means if you have a cor dia/bio II are basically same thing as III.


I actually have always liked enspell 2s... the problem has always been potency is way too weak (seriously geo can grant a way larger meva down for all elements) and rdm needs to melee... instead what I think we can do is again like other rdm spells make it targetable and either raise the potency a ton and/or change it from meva to an element to magic def to an element ie like Gambit. Heck if it was like gambit it would be fine being self only.