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  1. #1
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    @Rydal

    1. If we were to make this the calculation, it might be feasible, but the spell itself wouldn't really be enough of an improvement to justify its use in an offensive support aspect, especially if it is being single-cast. This also doesn't work in practice in our existing mechanics. Phalanx 2 Works on time of cast on target based off the caster's Enhancing. This would be the coding formula they would likely have to copy in order to change its function. If you're wanting it to calculate the way you want it to here without re-designing the current coding, you'd skip the party/alliance target aspect and just make the spell Accession-able - that's the way it would work as you intend. (That's the way it functions with Accession Enspells.) Which, honestly, I think I'd be ok with at that point, especially as we kinda lack in truly powerful spells to Accession.

    2. We don't need Haste III. And we can Balance Haste II's percentage caps magic haste if we tie it's bonuses to Gifts. We pretty much don't get much of relevance past 1200. We could probably squeeze in something like Haste Effect bonuses there without harming anything balance wise. Just cause we were given a limit does not mean we can't work within it. As far as any arguments to the effect of cap haste on one job is broken, I'm just going to point at any other support job and go "What do they offer offensively besides haste?" And buff it if needed. We're not invalidating any jobs, we are, in fact, enabling them to use other buffs, improving the overall dynamic.

    3. Enspell II's giving a large accuracy bonus would be thematically correct with Red Mage's Accuracy emphasis in Composure, allowing us to possibly gear more Attack in. So between that and Gear fixes, we could make our Melee more effective in the 145 game. We also have to keep in mind that level difference calculations are being assessed so that may also help things. I do agree that Enspell IIs should function as enhanced versions of Enspell I's. They were originally designed to work as a gap filler for the pre 75 leveling climb, but it was implemented way too late to be effective. It can be safely repourposed now, especially as it's supposed to be a higher tier of Enspell I's and simply don't function that way.'

    Edit: Thorva's just on ignore. I'm tired of correcting every single misinterpretation they stumble over. And the ego is overbearing. "It's, just your opinion, man." works both ways.
    (0)
    Last edited by Hyrist; 07-15-2016 at 09:51 AM.

  2. #2
    Player
    Join Date
    Jun 2016
    Posts
    35
    Quote Originally Posted by Hyrist View Post
    Edit: Thorva's just on ignore. I'm tired of correcting every single misinterpretation they stumble over. And the ego is overbearing. "It's, just your opinion, man." works both ways.
    Fine by me, you obviously lack any knowledge of how 145+ content works and think that a few minor changes would allow rdm to go melee in 145 content. There is literally no way rdm can melee in 145 content even if you nerfed all the 145 content down to 135 content. Nobody would take a rdm, you are delusional. Tired of debating with your emotions, lack of ability to see things as a whole, and no concept of balance.
    (2)
    Seriously, stop pretending you are the top DD, you really aren't. Quoting bg-wiki all over the place makes you a parrot, not a God.

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