Okay. At this point I want to someone to show me they have an extreme need for Mog Wardrobe 3 & 4. I'm not saying it to be a smartbutt or anything, I really want to see how many players maximize all of their 99 jobs and not just a few, since you know, apparently I only think a "TP and WS set" is needed, despite playing this game since the JP Beta and play numerous jobs from tanking, DD to jobs like Geomancer, Scholar, White Mage and Red Mage. We need a lot of gear for particular jobs, but given the grind to master a job, that's precisely why I stated most people tend to only play 2-4 jobs at best thus not creating an actual need for these optional wardrobes.
XI isn't built nor does it support a system like that. What's to stop them? The fact Matsui stated straight out as per client design it's hard coded to a limit to add additional spells to the player or monsters and they have no intention to remove older/unused spells/skills to make room for new. So while "Massacre Elegy" exists, paying for it via microtransaction would make no logical sense.If it starts with paying just for more space(paying for mules is space + other benefits, ie bayld farming, crafting, quests etc) what's to stop it from having to pay for spells. I could see se doing this for Massacre elegy for brd.
In XIV it'd make sense because they use a lot of excuses as to why they can't give players x but we can suddenly pay for it. A lot of changes in XI came due to hiring a new programmer.


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