The reason why they don't do cosmetics is because the infrastructure doesn't really support a store like that. Adding a new subscription option is less overhead than one-time codes.
The reason why they don't do cosmetics is because the infrastructure doesn't really support a store like that. Adding a new subscription option is less overhead than one-time codes.
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The "Problem" is people thinking this is a required service when take for example:
920 people on your server
15 people actually need the 3rd and 4th wardrobe.
The majority of the playerbase isn't anywhere near needing 180 more gear slots. If it was 180 general inventory slots, it would be a different story. The same thing happened when SE opened up the cash shop for XIV, however, the XIV players begged SE for microtransactions even for minor stuff. So if it's not the "2-4 a month", what is the problem besides being completely optional unless they introduce more jobs when it then becomes "required"? I don't need the 3rd and 4th wardrobe, so it's not a problem to or for me, especially with how someone else decides to spend their money.
Very, very few people in this game have every job mastered and filled up 180 wardrobe slots as in (not counting your other inventory ..) so yeah, microtransactions seem to be a "bad thing" to players, yet seem to not realize every MMO has them, every mobile game has them and every game has been making money on this concept for the past decade at minimum, it just depends on how far the company goes with it. They're going the whole 720 yards with FFXIV because those players just want to be ripped off, but with XI SE is far more smarter even if the game could support "cosmetics" the core of XI is far from that - XIV isn't built with concurrent players in mind like XI is.
Also I understand the subscription argument, but let's be honest here: WoW is the original "Pay to Play with a cash shop" MMO and we all see how successful that game was, no? A sub fee is nothing but granting you access to the game.
Dark Knight ~ 90: Yes I actually use a Scythe.
Like many, many people, I have 22 lvl99 jobs, all in varied states of gearing, some jobs require 80-90 pieces of gear cycling around while others much less. While many pieces carry across multiple jobs I still have to run to the moogle several times a day to move macro pieces of gear back and forth.
Perhaps if SE would offer another talisman cloak with a one time fee that gives you both 3 and 4 wardrobes for a one time $20 or less I'd likely do it for all three accounts I pay for - but a monthly fee, no thanks.
Also part of the reason people are so upset about a service-model for in-game functionality is it's just SE selling out in an area they have kept clear from on FFXI and now that their feet are dipped in the cash, it won't stop here.
Lets hope that's not prophetic.30 days access to be able to use provoke II - only $2/mo.
30 days access to be able to cast cure 7, same MP use as cure 1 with the potency of cure 6 - only $2/mo.
30 days of 15 extra yalms of JA function for any pet job - only $2/mo.
I don't understand why people are upset about the fee and it being monthly. Heck XIV you have to pay extra per month for more retainers and granted players initially were upset about having to do that for the extra space and etc. the crying died off pretty quick. Yes it can be disappointing that for the extra gear space you would have to pay 2 or 4 more a month but as others said it's gear slots not general inventory space. Heck buying another character would actually give you more space then the Mog Wardrobe 3/4, as you would get the other storage bags as well.
Basically if you want it great go for it, if not don't do it, but no reason to be upset at something like this when XIV does something similar.
That would give unfair advantage to actual gameplay, hence they would never do that.30 days access to be able to use provoke II - only $2/mo.
30 days access to be able to cast cure 7, same MP use as cure 1 with the potency of cure 6 - only $2/mo.
30 days of 15 extra yalms of JA function for any pet job - only $2/mo.
As against these wardrobes as I am, this is taking things to absurdity.30 days access to be able to use provoke II - only $2/mo.
30 days access to be able to cast cure 7, same MP use as cure 1 with the potency of cure 6 - only $2/mo.
30 days of 15 extra yalms of JA function for any pet job - only $2/mo.
This won't happen.
I've seen you make this argument before. We don't need more jobs in order to rationalize the extra space afforded by Mog Wadrobes 3 and 4, 22 is already more than enough to fill those up and then some. There is more to gearing a job than just having a single TP set and WS set.
Likewise, I never like bringing the argument of need vs want into these discussions because we technically don't need a lot of the items and features we have. Does that make them less valuable? Not at all. You don't need Wardrobes 3 and 4 the same way you don't need an Idris GEO to kill end game content, but it sure does make life easier. Yes, we can all survive just fine without those wardrobes the same way we all survive without REM weapons, but let's not kid ourselves, almost everyone wants them, so again, why do they need to be locked behind a paywall? I have all 22 jobs at 99 and I struggle with space, but I'd sooner spend that $4 on a homeless person than let SE think charging me for this is an acceptable practice.
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