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  1. #1
    Player Ghost2k4's Avatar
    Join Date
    Jul 2013
    Posts
    6
    Character
    Ghostbane
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    Quote Originally Posted by AtrixWolfe View Post
    ... snip...

    The gear to get BP delay down to 30 seconds is relatively easy to obtain for summoner, so it would be a travesty if this job point gift doesn't let us go below 30 second recast, a summoner that spends 16 to 40 hours grinding job points for their job isn't going to have a hard time obtaining this other gear for bp delay, so it is really doing nothing for summoner at all if it doesn't reduce delay further. Can we please have an official statement from SE about if this is a bug or intended? Because it doesn't feel like this was the intention for the 1200 gift at all and more than one person reported before the patch on August 11th it seems to have been working as it should.

    Here is an accepted bug report however it is missing some of the information I posted above: http://forum.square-enix.com/ffxi/th...ood-Pact-Delay
    Both the ffxiah post and the bug report were from me. While I really really hope it is a bug I have a feeling SE messed up the code and let it get below 30 seconds and then ninja patched it. If they had just said "We broke it, and it wasn't supposed to do that" I would be happy.
    (1)

  2. #2
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ghost2k4 View Post
    Both the ffxiah post and the bug report were from me. While I really really hope it is a bug I have a feeling SE messed up the code and let it get below 30 seconds and then ninja patched it. If they had just said "We broke it, and it wasn't supposed to do that" I would be happy.
    I wouldn't be too happy with that Why are the gifts BP Delay II? They aren't listed as BP Delay II. If they are BP Delay II category shouldn't it be listed as such? And then what is the use of having them BP Delay gear isn't exactly difficult to acquire and even if it was, aren't 100, 550 and 1200 point gifts supposed to be central for a job and in some cases game changing? Beyond the 100 point gift there is zero reason t have more unless it is separate from bp delay II.

    Quote Originally Posted by Garota View Post
    C'mon, seriously. There could have been so many better simple things to give us, hell, some new AoE Damage Blood Pacts, perhaps even other Hybrid Physical/Magical Bloodpacts.
    Either of those would be fine additions to SMN, it really seems odd to me that so many of the pacts have AoE animations and that Karaha-Baruha has a Lunar Cry Weaponskill and it IS AoE!! Like really And another Avatar with a flaming crush type move would really make me feel more happy because using one Avatar with on BP for so much of the time seems silly to me when we're supposed to be about summoning all these different elemental avatars which are situationally useful, instead it seems merit pacts for dmg, pred claws for phys only and flaming crush for hybrid is the 90% of the time what ppl end up having to use. The support end is nice for SMN but our pacts are weak in power because we can stack them so much and we have to have payoffs because of how favor works. It just seems more effort than it is worth a lot of the time and even detrimental to stack a ton of buffs and the ones we have some of the older ones were strong at their time but not so much now.

    Decreased timers though would also really help SMN. BST ready timer is what 10 seconds now? They have SEVERAL AoE moves to choose from, and while they can't boast much support capabilities they have very potent debuffs on some pets. So why can BST do damage 3x more than summoner, I thought the gifts were to help with job balance. And if BST only had great AoE capabilities then fine, but their tiger is also able to beat SMN damage on single targets. The worst part is to do the AoE farming you don't need great gear on BST. And BST that spent far less time on their gear and pet acquisition are beating out mythic SMN in Sinister Reign for damage. I know BST has been getting slight nerfs and changes almost every patch, so I feel it will eventually be balanced and I am NOT crying for some huge BST nerf or something. I just feel the game should be relatively balance on jobs, and while you can't make everyone happy it really bothers me there's not any statement on this. I don't know what SE's plan for Summoner is but an official statement about it even if it ends up disappointing would at least set me to rest, might not make me happy but would set me to rest.
    (1)
    Last edited by AtrixWolfe; 08-20-2015 at 12:38 AM.

  3. #3
    Player Ghost2k4's Avatar
    Join Date
    Jul 2013
    Posts
    6
    Character
    Ghostbane
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    Quote Originally Posted by AtrixWolfe View Post
    I wouldn't be too happy with that Why are the gifts BP Delay II? They aren't listed as BP Delay II.
    So happy probably wasn't the right word choice. I would just like to know an answer one way or another more than anything. The constant state of not knows is the worst part. If the gifts are BP Delay II then they really should be reworded as such too. Hopefully a dev will comment before September when the next version update is supposed to drop. =)
    (1)

  4. #4
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by AtrixWolfe View Post
    BST ready timer is what 10 seconds now?
    The response to the -5 ready shield leads me to believe that SE doesn't want bst to have a 10 second ready timer. They just didn't think they needed to cap it because they didn't think anyone would use charmer's merlin still, and underestimated its value. Once they saw how powerful 10 second timers were, it was too late and it was such a crucial part of popular strategies now that capping it would cause a riot. So instead they are trying to get bst to give up the 10 second timer by other means. And like how they don't want ready timers under 15 second, half of the original timer, they don't want bloodpacts under 30, half of the original timer.
    (0)

  5. #5
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Ulth View Post
    The response to the -5 ready shield leads me to believe that SE doesn't want bst to have a 10 second ready timer. They just didn't think they needed to cap it because they didn't think anyone would use charmer's merlin still, and underestimated its value. Once they saw how powerful 10 second timers were, it was too late and it was such a crucial part of popular strategies now that capping it would cause a riot. So instead they are trying to get bst to give up the 10 second timer by other means. And like how they don't want ready timers under 15 second, half of the original timer, they don't want bloodpacts under 30, half of the original timer.
    I think the reason they won't give the shield is because some clever people would use it to get ready recast down to 5 seconds.
    (0)

  6. #6
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by bazookatooth View Post
    I think the reason they won't give the shield is because some clever people would use it to get ready recast down to 5 seconds.
    In case anyone didn't know the people at Blue Gartr do a great job of translating dev responses to the JP forums into english. This was said about a month ago:
    http://www.bluegartr.com/threads/112...=1#post6468108

    So yeah, charmer's merlin not being 119 makes it pretty useless as an actual weapon. SE seemed to think that it was enough of a drawback that people wouldn't use it, but people still do, so now they are looking into other ways to force the master into engaging. Other ways that won't be effective, but that is a topic for a different thread.

    Quote Originally Posted by Ponto View Post
    I think SE doesn't realise how much difference is there between SMN and BST who can use their ability in 10 sec without MP cost. Anyway hope SE improve this useless gift and amend that cap bug wich occurred in the previous update.
    Yeah, actually I think they know. That's why they are talking about removing the command range for bloodpacts and limiting the range of commands for ready. Which again, lowering the range of ready won't fix the underlying problem for bst. I still say the bug is not a bug, but a feature. And if they do change the gift it will probably just switch to Avatar: +40 TP bonus like bst got.
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  7. #7
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Ulth View Post
    In case anyone didn't know the people at Blue Gartr do a great job of translating dev responses to the JP forums into english. This was said about a month ago:
    http://www.bluegartr.com/threads/112...=1#post6468108

    So yeah, charmer's merlin not being 119 makes it pretty useless as an actual weapon. SE seemed to think that it was enough of a drawback that people wouldn't use it, but people still do, so now they are looking into other ways to force the master into engaging. Other ways that won't be effective, but that is a topic for a different thread.
    I read that as part about charmer's merlin as "It's fine how it is".

    Not "Oh, we were hoping you wouldn't use that". But who knows. Maybe lost in translation.
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